--- src/compiler/glsl/ir_set_program_inouts.cpp | 4 ++-- src/compiler/shader_info.c | 1 - src/mesa/main/mtypes.h | 1 - 3 files changed, 2 insertions(+), 4 deletions(-)
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp index d8c4d70..ec589c7 100644 --- a/src/compiler/glsl/ir_set_program_inouts.cpp +++ b/src/compiler/glsl/ir_set_program_inouts.cpp @@ -124,7 +124,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len, prog->info.fs.uses_sample_qualifier |= var->data.sample; } } else if (var->data.mode == ir_var_system_value) { - prog->SystemValuesRead |= bitfield; + prog->info.system_values_read |= bitfield; } else { assert(var->data.mode == ir_var_shader_out); if (is_patch_generic) { @@ -432,7 +432,7 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog, prog->info.outputs_read = 0; prog->info.patch_inputs_read = 0; prog->info.patch_outputs_written = 0; - prog->SystemValuesRead = 0; + prog->info.system_values_read = 0; if (shader_stage == MESA_SHADER_FRAGMENT) { prog->info.fs.uses_sample_qualifier = false; prog->info.fs.uses_discard = false; diff --git a/src/compiler/shader_info.c b/src/compiler/shader_info.c index fcda73a..83e40cb 100644 --- a/src/compiler/shader_info.c +++ b/src/compiler/shader_info.c @@ -30,6 +30,5 @@ copy_shader_info(const struct gl_shader_program *shader_prog, { shader_info *info = &sh->Program->info; - info->system_values_read = sh->Program->SystemValuesRead; info->uses_texture_gather = sh->Program->UsesGather; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d2d8c13..be8631b 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1923,7 +1923,6 @@ struct gl_program struct shader_info info; GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */ - GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */ GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */ GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */ GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */ -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev