--- src/mesa/main/context.c | 2 +- src/mesa/main/ffvertex_prog.c | 6 +++--- src/mesa/main/state.h | 4 ++-- src/mesa/main/texstate.c | 2 +- src/mesa/program/arbprogparse.c | 4 ++-- src/mesa/program/prog_print.c | 6 +++--- src/mesa/program/prog_to_nir.c | 5 ++--- src/mesa/program/program_parse.y | 9 +++++---- src/mesa/program/programopt.c | 12 ++++++------ src/mesa/swrast/s_context.c | 2 +- src/mesa/swrast/s_fragprog.c | 2 +- src/mesa/tnl/t_context.c | 6 +++--- src/mesa/tnl/t_vb_program.c | 2 +- src/mesa/vbo/vbo_attrib.h | 2 +- src/mesa/vbo/vbo_exec_draw.c | 6 ++++-- src/mesa/vbo/vbo_save_draw.c | 6 ++++-- 16 files changed, 40 insertions(+), 36 deletions(-)
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 44b315e..65c1b6d 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -743,7 +743,7 @@ check_context_limits(struct gl_context *ctx) assert(VARYING_SLOT_MAX <= (8 * sizeof(ctx->VertexProgram._Current->OutputsWritten))); assert(VARYING_SLOT_MAX <= - (8 * sizeof(ctx->FragmentProgram._Current->InputsRead))); + (8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read))); /* shader-related checks */ assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index b318793..00409cc 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -159,7 +159,7 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key ) key->need_eye_coords = ctx->_NeedEyeCoords; - key->fragprog_inputs_read = fp->InputsRead; + key->fragprog_inputs_read = fp->info.inputs_read; key->varying_vp_inputs = ctx->varying_vp_inputs; if (ctx->RenderMode == GL_FEEDBACK) { @@ -447,7 +447,7 @@ static struct ureg register_input( struct tnl_program *p, GLuint input ) assert(input < VERT_ATTRIB_MAX); if (p->state->varying_vp_inputs & VERT_BIT(input)) { - p->program->InputsRead |= VERT_BIT(input); + p->program->info.inputs_read |= VERT_BIT(input); return make_ureg(PROGRAM_INPUT, input); } else { @@ -1639,7 +1639,7 @@ create_new_program( const struct state_key *key, p.program->NumParameters = p.program->NumAttributes = p.program->NumAddressRegs = 0; p.program->Parameters = _mesa_new_parameter_list(); - p.program->InputsRead = 0; + p.program->info.inputs_read = 0; p.program->OutputsWritten = 0; build_tnl_program( &p ); diff --git a/src/mesa/main/state.h b/src/mesa/main/state.h index 8b6f54b..7a6cdac 100644 --- a/src/mesa/main/state.h +++ b/src/mesa/main/state.h @@ -61,12 +61,12 @@ _mesa_need_secondary_color(const struct gl_context *ctx) if (ctx->VertexProgram._Current && (ctx->VertexProgram._Current != ctx->VertexProgram._TnlProgram) && - (ctx->VertexProgram._Current->InputsRead & VERT_BIT_COLOR1)) + (ctx->VertexProgram._Current->info.inputs_read & VERT_BIT_COLOR1)) return GL_TRUE; if (ctx->FragmentProgram._Current && (ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram) && - (ctx->FragmentProgram._Current->InputsRead & VARYING_BIT_COL1)) + (ctx->FragmentProgram._Current->info.inputs_read & VARYING_BIT_COL1)) return GL_TRUE; return GL_FALSE; diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 95ea5bd..56446c3 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -599,7 +599,7 @@ update_program_texture_state(struct gl_context *ctx, struct gl_program **prog, if (prog[MESA_SHADER_FRAGMENT]) { const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; ctx->Texture._EnabledCoordUnits |= - (prog[MESA_SHADER_FRAGMENT]->InputsRead >> VARYING_SLOT_TEX0) & + (prog[MESA_SHADER_FRAGMENT]->info.inputs_read >> VARYING_SLOT_TEX0) & coordMask; } } diff --git a/src/mesa/program/arbprogparse.c b/src/mesa/program/arbprogparse.c index 51cefe3..53f661f 100644 --- a/src/mesa/program/arbprogparse.c +++ b/src/mesa/program/arbprogparse.c @@ -107,7 +107,7 @@ _mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target, program->NumNativeAluInstructions = prog.NumAluInstructions; program->NumNativeTexInstructions = prog.NumTexInstructions; program->NumNativeTexIndirections = prog.NumTexIndirections; - program->InputsRead = prog.InputsRead; + program->info.inputs_read = prog.info.inputs_read; program->OutputsWritten = prog.OutputsWritten; program->IndirectRegisterFiles = prog.IndirectRegisterFiles; for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) { @@ -196,7 +196,7 @@ _mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target, program->NumNativeParameters = prog.NumNativeParameters; program->NumNativeAttributes = prog.NumNativeAttributes; program->NumNativeAddressRegs = prog.NumNativeAddressRegs; - program->InputsRead = prog.InputsRead; + program->info.inputs_read = prog.info.inputs_read; program->OutputsWritten = prog.OutputsWritten; program->IndirectRegisterFiles = prog.IndirectRegisterFiles; program->IsPositionInvariant = (state.option.PositionInvariant) diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c index 7a7d274..19d5785 100644 --- a/src/mesa/program/prog_print.c +++ b/src/mesa/program/prog_print.c @@ -208,7 +208,7 @@ arb_input_attrib_string(GLuint index, GLenum progType) /** - * Print a vertex program's InputsRead field in human-readable format. + * Print a vertex program's inputs_read field in human-readable format. * For debugging. */ void @@ -226,7 +226,7 @@ _mesa_print_vp_inputs(GLbitfield inputs) /** - * Print a fragment program's InputsRead field in human-readable format. + * Print a fragment program's inputs_read field in human-readable format. * For debugging. */ void @@ -872,7 +872,7 @@ _mesa_fprint_program_parameters(FILE *f, GLuint i; fprintf(f, "InputsRead: %" PRIx64 " (0b%s)\n", - (uint64_t) prog->InputsRead, binary(prog->InputsRead)); + (uint64_t) prog->info.inputs_read, binary(prog->info.inputs_read)); fprintf(f, "OutputsWritten: %" PRIx64 " (0b%s)\n", (uint64_t) prog->OutputsWritten, binary(prog->OutputsWritten)); fprintf(f, "NumInstructions=%d\n", prog->NumInstructions); diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c index f3c735e..9c3ebc0 100644 --- a/src/mesa/program/prog_to_nir.c +++ b/src/mesa/program/prog_to_nir.c @@ -889,9 +889,9 @@ setup_registers_and_variables(struct ptn_compile *c) struct nir_shader *shader = b->shader; /* Create input variables. */ - const int num_inputs = util_last_bit64(c->prog->InputsRead); + const int num_inputs = util_last_bit64(c->prog->info.inputs_read); for (int i = 0; i < num_inputs; i++) { - if (!(c->prog->InputsRead & BITFIELD64_BIT(i))) + if (!(c->prog->info.inputs_read & BITFIELD64_BIT(i))) continue; nir_variable *var = @@ -1051,7 +1051,6 @@ prog_to_nir(const struct gl_program *prog, s->info->num_abos = 0; s->info->num_ssbos = 0; s->info->num_images = 0; - s->info->inputs_read = prog->InputsRead; s->info->outputs_written = prog->OutputsWritten; s->info->system_values_read = prog->SystemValuesRead; s->info->uses_texture_gather = false; diff --git a/src/mesa/program/program_parse.y b/src/mesa/program/program_parse.y index fc8eed7..294ada1 100644 --- a/src/mesa/program/program_parse.y +++ b/src/mesa/program/program_parse.y @@ -752,7 +752,7 @@ srcReg: USED_IDENTIFIER /* temporaryReg | progParamSingle */ break; case at_attrib: set_src_reg(& $$, PROGRAM_INPUT, s->attrib_binding); - state->prog->InputsRead |= BITFIELD64_BIT($$.Base.Index); + state->prog->info.inputs_read |= BITFIELD64_BIT($$.Base.Index); if (!validate_inputs(& @1, state)) { YYERROR; @@ -767,7 +767,7 @@ srcReg: USED_IDENTIFIER /* temporaryReg | progParamSingle */ | attribBinding { set_src_reg(& $$, PROGRAM_INPUT, $1); - state->prog->InputsRead |= BITFIELD64_BIT($$.Base.Index); + state->prog->info.inputs_read |= BITFIELD64_BIT($$.Base.Index); if (!validate_inputs(& @1, state)) { YYERROR; @@ -2218,7 +2218,7 @@ set_src_reg_swz(struct asm_src_register *r, gl_register_file file, GLint index, int validate_inputs(struct YYLTYPE *locp, struct asm_parser_state *state) { - const GLbitfield64 inputs = state->prog->InputsRead | state->InputsBound; + const GLbitfield64 inputs = state->prog->info.inputs_read | state->InputsBound; if (((inputs & VERT_BIT_FF_ALL) & (inputs >> VERT_ATTRIB_GENERIC0)) != 0) { yyerror(locp, state, "illegal use of generic attribute and name attribute"); @@ -2588,7 +2588,8 @@ _mesa_parse_arb_program(struct gl_context *ctx, GLenum target, const GLubyte *st state->prog->NumInstructions++; state->prog->NumParameters = state->prog->Parameters->NumParameters; - state->prog->NumAttributes = _mesa_bitcount_64(state->prog->InputsRead); + state->prog->NumAttributes = + _mesa_bitcount_64(state->prog->info.inputs_read); /* * Initialize native counts to logical counts. The device driver may diff --git a/src/mesa/program/programopt.c b/src/mesa/program/programopt.c index f51005d..3c9839b 100644 --- a/src/mesa/program/programopt.c +++ b/src/mesa/program/programopt.c @@ -107,7 +107,7 @@ _mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog) /* install new instructions */ vprog->Instructions = newInst; vprog->NumInstructions = newLen; - vprog->InputsRead |= VERT_BIT_POS; + vprog->info.inputs_read |= VERT_BIT_POS; vprog->OutputsWritten |= BITFIELD64_BIT(VARYING_SLOT_POS); } @@ -208,7 +208,7 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_program *vprog) /* install new instructions */ vprog->Instructions = newInst; vprog->NumInstructions = newLen; - vprog->InputsRead |= VERT_BIT_POS; + vprog->info.inputs_read |= VERT_BIT_POS; vprog->OutputsWritten |= BITFIELD64_BIT(VARYING_SLOT_POS); } @@ -238,7 +238,7 @@ _mesa_insert_mvp_code(struct gl_context *ctx, struct gl_program *vprog) * \param saturate True if writes to color outputs should be clamped to [0, 1] * * \note - * This function sets \c VARYING_BIT_FOGC in \c fprog->Base.InputsRead. + * This function sets \c VARYING_BIT_FOGC in \c fprog->info.inputs_read. * * \todo With a little work, this function could be adapted to add fog code * to vertex programs too. @@ -408,7 +408,7 @@ _mesa_append_fog_code(struct gl_context *ctx, struct gl_program *fprog, /* install new instructions */ fprog->Instructions = newInst; fprog->NumInstructions = inst - newInst; - fprog->InputsRead |= VARYING_BIT_FOGC; + fprog->info.inputs_read |= VARYING_BIT_FOGC; assert(fprog->OutputsWritten & (1 << FRAG_RESULT_COLOR)); } @@ -592,10 +592,10 @@ _mesa_program_fragment_position_to_sysval(struct gl_program *prog) GLuint i; if (prog->Target != GL_FRAGMENT_PROGRAM_ARB || - !(prog->InputsRead & BITFIELD64_BIT(VARYING_SLOT_POS))) + !(prog->info.inputs_read & BITFIELD64_BIT(VARYING_SLOT_POS))) return; - prog->InputsRead &= ~BITFIELD64_BIT(VARYING_SLOT_POS); + prog->info.inputs_read &= ~BITFIELD64_BIT(VARYING_SLOT_POS); prog->SystemValuesRead |= 1 << SYSTEM_VALUE_FRAG_COORD; for (i = 0; i < prog->NumInstructions; i++) { diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 3eb931f..a8c2ea3 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -499,7 +499,7 @@ _swrast_update_active_attribs(struct gl_context *ctx) */ if (_swrast_use_fragment_program(ctx)) { /* fragment program/shader */ - attribsMask = ctx->FragmentProgram._Current->InputsRead; + attribsMask = ctx->FragmentProgram._Current->info.inputs_read; attribsMask &= ~VARYING_BIT_POS; /* WPOS is always handled specially */ } else if (ctx->ATIFragmentShader._Enabled) { diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index 3530b50..bb601db 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -265,7 +265,7 @@ _swrast_exec_fragment_program( struct gl_context *ctx, SWspan *span ) const struct gl_program *program = ctx->FragmentProgram._Current; /* incoming colors should be floats */ - if (program->InputsRead & VARYING_BIT_COL0) { + if (program->info.inputs_read & VARYING_BIT_COL0) { assert(span->array->ChanType == GL_FLOAT); } diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index 9b7982e..0319e85 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -148,7 +148,7 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state ) */ tnl->render_inputs_bitset = BITFIELD64_BIT(_TNL_ATTRIB_POS); - if (!fp || (fp->InputsRead & VARYING_BIT_COL0)) { + if (!fp || (fp->info.inputs_read & VARYING_BIT_COL0)) { tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR0); } @@ -157,13 +157,13 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state ) for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { if (ctx->Texture._EnabledCoordUnits & (1 << i) || - (fp && fp->InputsRead & VARYING_BIT_TEX(i))) { + (fp && fp->info.inputs_read & VARYING_BIT_TEX(i))) { tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX(i)); } } if (ctx->Fog.Enabled - || (fp != NULL && (fp->InputsRead & VARYING_BIT_FOGC) != 0)) { + || (fp != NULL && (fp->info.inputs_read & VARYING_BIT_FOGC) != 0)) { /* Either fixed-function fog or a fragment program needs fog coord. */ tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_FOG); diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c index c0a48a0..1ed087c 100644 --- a/src/mesa/tnl/t_vb_program.c +++ b/src/mesa/tnl/t_vb_program.c @@ -347,7 +347,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) /* the vertex array case */ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) { - if (program->InputsRead & BITFIELD64_BIT(attr)) { + if (program->info.inputs_read & BITFIELD64_BIT(attr)) { const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data; const GLuint size = VB->AttribPtr[attr]->size; const GLuint stride = VB->AttribPtr[attr]->stride; diff --git a/src/mesa/vbo/vbo_attrib.h b/src/mesa/vbo/vbo_attrib.h index 7b7d87a..5ee77fe 100644 --- a/src/mesa/vbo/vbo_attrib.h +++ b/src/mesa/vbo/vbo_attrib.h @@ -79,7 +79,7 @@ enum { VBO_ATTRIB_GENERIC14 = 31, VBO_ATTRIB_GENERIC15 = 32, - /* XXX: in the vertex program InputsRead flag, we alias + /* XXX: in the vertex program inputs_read flag, we alias * materials and generics and use knowledge about the program * (whether it is a fixed-function emulation) to * differentiate. Here we must keep them apart instead. diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index 19114da..3d1b2f7 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -211,8 +211,10 @@ vbo_exec_bind_arrays( struct gl_context *ctx ) * glVertexAttrib(0, val) calls to feed into the GENERIC0 input. * The original state gets essentially restored below. */ - if ((ctx->VertexProgram._Current->InputsRead & VERT_BIT_POS) == 0 && - (ctx->VertexProgram._Current->InputsRead & VERT_BIT_GENERIC0)) { + if ((ctx->VertexProgram._Current->info.inputs_read & + VERT_BIT_POS) == 0 && + (ctx->VertexProgram._Current->info.inputs_read & + VERT_BIT_GENERIC0)) { swap_pos = true; exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0]; exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0]; diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index cb68e1d..2aa0095 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -174,8 +174,10 @@ static void vbo_bind_vertex_list(struct gl_context *ctx, * In that case we effectively need to route the data from * glVertexAttrib(0, val) calls to feed into the GENERIC0 input. */ - if ((ctx->VertexProgram._Current->InputsRead & VERT_BIT_POS) == 0 && - (ctx->VertexProgram._Current->InputsRead & VERT_BIT_GENERIC0)) { + if ((ctx->VertexProgram._Current->info.inputs_read & + VERT_BIT_POS) == 0 && + (ctx->VertexProgram._Current->info.inputs_read & + VERT_BIT_GENERIC0)) { save->inputs[VERT_ATTRIB_GENERIC0] = save->inputs[0]; node_attrsz[VERT_ATTRIB_GENERIC0] = node_attrsz[0]; node_attrtype[VERT_ATTRIB_GENERIC0] = node_attrtype[0]; -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev