On 10/19/2016 06:18 PM, Charmaine Lee wrote:
Series looks fine to me.
Some minor nit below.
Reviewed-by: Charmaine Lee <charmai...@vmware.com>
From: Brian Paul <bri...@vmware.com>
Sent: Wednesday, October 19, 2016 3:07 PM
To: mesa-dev@lists.freedesktop.org
Cc: Charmaine Lee
Subject: [PATCH 6/6] vbo: clean up with 'indent', whitespace fixes, etc in
vbo_exec_array.c
---
src/mesa/vbo/vbo_exec_array.c | 537 ++++++++++++++++++++++--------------------
1 file changed, 281 insertions(+), 256 deletions(-)
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
@@ -687,12 +688,13 @@ vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode,
GLint first, GLsizei count
static void
dump_element_buffer(struct gl_context *ctx, GLenum type)
{
- const GLvoid *map =
- ctx->Driver.MapBufferRange(ctx, 0,
- ctx->Array.VAO->IndexBufferObj->Size,
- GL_MAP_READ_BIT,
- ctx->Array.VAO->IndexBufferObj,
- MAP_INTERNAL);
+ const GLvoid *map = ctx->Driver.MapBufferRange(ctx, 0,
+ ctx->Array.VAO->
+ IndexBufferObj->Size,
I prefer not to break up this line. It makes it less readable.
+ GL_MAP_READ_BIT,
+ ctx->Array.VAO->
+ IndexBufferObj,
Same here.
Ugh, yeah. indent does weird things sometimes. I'll clean those up.
-Brian
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