On 10/19/2016 06:18 PM, Charmaine Lee wrote:

Series looks fine to me.
Some minor nit below.

Reviewed-by: Charmaine Lee <charmai...@vmware.com>


From: Brian Paul <bri...@vmware.com>
Sent: Wednesday, October 19, 2016 3:07 PM
To: mesa-dev@lists.freedesktop.org
Cc: Charmaine Lee
Subject: [PATCH 6/6] vbo: clean up with 'indent', whitespace fixes, etc in 
vbo_exec_array.c

---
src/mesa/vbo/vbo_exec_array.c | 537 ++++++++++++++++++++++--------------------
1 file changed, 281 insertions(+), 256 deletions(-)

diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c

@@ -687,12 +688,13 @@ vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, 
GLint first, GLsizei count
static void
dump_element_buffer(struct gl_context *ctx, GLenum type)
{
-   const GLvoid *map =
-      ctx->Driver.MapBufferRange(ctx, 0,
-                                ctx->Array.VAO->IndexBufferObj->Size,
-                                GL_MAP_READ_BIT,
-                                 ctx->Array.VAO->IndexBufferObj,
-                                 MAP_INTERNAL);
+   const GLvoid *map = ctx->Driver.MapBufferRange(ctx, 0,
+                                                  ctx->Array.VAO->
+                                                  IndexBufferObj->Size,

I prefer not to break up this line. It makes it less readable.

+                                                  GL_MAP_READ_BIT,
+                                                  ctx->Array.VAO->
+                                                  IndexBufferObj,

Same here.


Ugh, yeah.  indent does weird things sometimes.  I'll clean those up.

-Brian

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