And use this field as the source for shader info in the nir_shader this will allow us to set some of these fields from GLSL directly.
It will also simplify restoring from shader cache and allow the removal of duplicate fields from GLSL. --- src/compiler/glsl/glsl_to_nir.cpp | 3 ++- src/mesa/main/mtypes.h | 3 +++ src/mesa/program/prog_to_nir.c | 6 ++++++ 3 files changed, 11 insertions(+), 1 deletion(-) diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index b531892..934c9d1 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -136,7 +136,8 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, { struct gl_linked_shader *sh = shader_prog->_LinkedShaders[stage]; - nir_shader *shader = nir_shader_create(NULL, stage, options, NULL); + nir_shader *shader = nir_shader_create(NULL, stage, options, + &sh->Program->info); nir_visitor v1(shader); nir_function_visitor v2(&v1); diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 88397b9..c2df253 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -43,6 +43,7 @@ #include "glapi/glapi.h" #include "math/m_matrix.h" /* GLmatrix */ #include "compiler/shader_enums.h" +#include "compiler/shader_info.h" #include "main/formats.h" /* MESA_FORMAT_COUNT */ #include "compiler/glsl/list.h" #include "util/bitscan.h" @@ -1919,6 +1920,8 @@ struct gl_program struct nir_shader *nir; + struct shader_info info; + GLbitfield64 InputsRead; /**< Bitmask of which input regs are read */ GLbitfield64 DoubleInputsRead; /**< Bitmask of which input regs are read and are doubles */ GLbitfield64 OutputsWritten; /**< Bitmask of which output regs are written */ diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c index a65d4bf..2f589ce 100644 --- a/src/mesa/program/prog_to_nir.c +++ b/src/mesa/program/prog_to_nir.c @@ -1019,6 +1019,12 @@ prog_to_nir(const struct gl_program *prog, c->prog = prog; nir_builder_init_simple_shader(&c->build, NULL, stage, options); + + /* Use the shader_info from gl_program rather than the one nir_builder + * created for us. nir_sweep should clean up the other one for us. + */ + c->build.shader->info = (shader_info *) &prog->info; + s = c->build.shader; if (prog->Parameters->NumParameters > 0) { -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev