When there is no ARB_vertex_program program enabled, the Current pointer points at a default program, so we were always using VERTEX_PROGRAM_TWO_SIDE, even for fixed function lighting.
Fixes piglit two-sided-lighting* --- src/mesa/main/state.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 98ca733..80fd03b 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -461,7 +461,7 @@ static void update_twoside(struct gl_context *ctx) { if (ctx->Shader.CurrentVertexProgram || - ctx->VertexProgram.Current) { + ctx->VertexProgram._Enabled) { ctx->VertexProgram._TwoSideEnabled = ctx->VertexProgram.TwoSideEnabled; } else { ctx->VertexProgram._TwoSideEnabled = (ctx->Light.Enabled && -- 1.7.7 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev