On Fri, 2011-10-07 at 10:14 -0400, Vadim Girlin wrote: > Hi, > > Recently I've been working on the shader optimization for r600g, and now > I have the initial working implementation of simple alu scheduler and > register allocator. It has no piglit regressions, though it's still a > work in progress and there are known issues with some applications. > > I've pushed the working branch to github: > https://github.com/VadimGirlin/mesa/tree/r600_shader_opt
Hi Vadim, What's the current status of this branch? Is there anything in there that is stable and ready to merge? -Tom _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev