On Tue, 2016-10-18 at 08:47 -0700, Jason Ekstrand wrote: > On Mon, Oct 17, 2016 at 11:12 PM, Timothy Arceri <timothy.arceri@coll > abora.com> wrote: > > And pass in a pointer to the shader info in gl_program for ARB > > programs. > > --- > > src/amd/vulkan/radv_meta_blit.c | 12 ++++++++---- > > src/amd/vulkan/radv_meta_blit2d.c | 12 ++++++++---- > > src/amd/vulkan/radv_meta_buffer.c | 6 ++++-- > > src/amd/vulkan/radv_meta_bufimage.c | 3 ++- > > src/amd/vulkan/radv_meta_clear.c | 12 ++++++++---- > > src/amd/vulkan/radv_meta_decompress.c | 6 ++++-- > > src/amd/vulkan/radv_meta_fast_clear.c | 6 ++++-- > > src/amd/vulkan/radv_meta_resolve.c | 6 ++++-- > > src/amd/vulkan/radv_meta_resolve_cs.c | 2 +- > > src/amd/vulkan/radv_pipeline.c | 2 +- > > src/compiler/nir/nir_builder.h | 5 +++-- > > src/compiler/nir/tests/control_flow_tests.cpp | 3 ++- > > src/gallium/auxiliary/nir/tgsi_to_nir.c | 2 +- > > src/intel/blorp/blorp_blit.c | 2 +- > > src/intel/blorp/blorp_clear.c | 2 +- > > src/mesa/drivers/dri/i965/brw_program.c | 2 +- > > src/mesa/drivers/dri/i965/brw_program.h | 2 +- > > src/mesa/drivers/dri/i965/brw_tcs.c | 3 ++- > > src/mesa/program/prog_to_nir.c | 5 +++-- > > src/mesa/program/prog_to_nir.h | 2 +- > > 20 files changed, 60 insertions(+), 35 deletions(-) > > > > diff --git a/src/amd/vulkan/radv_meta_blit.c > > b/src/amd/vulkan/radv_meta_blit.c > > index bfbf880..3eda43e 100644 > > --- a/src/amd/vulkan/radv_meta_blit.c > > +++ b/src/amd/vulkan/radv_meta_blit.c > > @@ -37,7 +37,8 @@ build_nir_vertex_shader(void) > > const struct glsl_type *vec4 = glsl_vec4_type(); > > nir_builder b; > > > > - nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_VERTEX, NULL); > > + nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_VERTEX, NULL, > > + NULL); > > b.shader->info->name = ralloc_strdup(b.shader, > > "meta_blit_vs"); > > > > nir_variable *pos_in = nir_variable_create(b.shader, > > nir_var_shader_in, > > @@ -67,7 +68,8 @@ build_nir_copy_fragment_shader(enum > > glsl_sampler_dim tex_dim) > > const struct glsl_type *vec4 = glsl_vec4_type(); > > nir_builder b; > > > > - nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_FRAGMENT, NULL); > > + nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_FRAGMENT, NULL, > > + NULL); > > > > sprintf(shader_name, "meta_blit_fs.%d", tex_dim); > > b.shader->info->name = ralloc_strdup(b.shader, > > shader_name); > > @@ -121,7 +123,8 @@ build_nir_copy_fragment_shader_depth(enum > > glsl_sampler_dim tex_dim) > > const struct glsl_type *vec4 = glsl_vec4_type(); > > nir_builder b; > > > > - nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_FRAGMENT, NULL); > > + nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_FRAGMENT, NULL, > > + NULL); > > > > sprintf(shader_name, "meta_blit_depth_fs.%d", tex_dim); > > b.shader->info->name = ralloc_strdup(b.shader, > > shader_name); > > @@ -175,7 +178,8 @@ build_nir_copy_fragment_shader_stencil(enum > > glsl_sampler_dim tex_dim) > > const struct glsl_type *vec4 = glsl_vec4_type(); > > nir_builder b; > > > > - nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_FRAGMENT, NULL); > > + nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_FRAGMENT, NULL, > > + NULL); > > > > sprintf(shader_name, "meta_blit_stencil_fs.%d", tex_dim); > > b.shader->info->name = ralloc_strdup(b.shader, > > shader_name); > > diff --git a/src/amd/vulkan/radv_meta_blit2d.c > > b/src/amd/vulkan/radv_meta_blit2d.c > > index 6e92f80..bed03a3 100644 > > --- a/src/amd/vulkan/radv_meta_blit2d.c > > +++ b/src/amd/vulkan/radv_meta_blit2d.c > > @@ -438,7 +438,8 @@ build_nir_vertex_shader(void) > > const struct glsl_type *vec2 = > > glsl_vector_type(GLSL_TYPE_FLOAT, 2); > > nir_builder b; > > > > - nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_VERTEX, NULL); > > + nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_VERTEX, NULL, > > + NULL); > > b.shader->info->name = ralloc_strdup(b.shader, > > "meta_blit_vs"); > > > > nir_variable *pos_in = nir_variable_create(b.shader, > > nir_var_shader_in, > > @@ -573,7 +574,8 @@ build_nir_copy_fragment_shader(struct > > radv_device *device, > > const struct glsl_type *vec2 = > > glsl_vector_type(GLSL_TYPE_FLOAT, 2); > > nir_builder b; > > > > - nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_FRAGMENT, NULL); > > + nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_FRAGMENT, NULL, > > + NULL); > > b.shader->info->name = ralloc_strdup(b.shader, name); > > > > nir_variable *tex_pos_in = nir_variable_create(b.shader, > > nir_var_shader_in, > > @@ -602,7 +604,8 @@ build_nir_copy_fragment_shader_depth(struct > > radv_device *device, > > const struct glsl_type *vec2 = > > glsl_vector_type(GLSL_TYPE_FLOAT, 2); > > nir_builder b; > > > > - nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_FRAGMENT, NULL); > > + nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_FRAGMENT, NULL, > > + NULL); > > b.shader->info->name = ralloc_strdup(b.shader, name); > > > > nir_variable *tex_pos_in = nir_variable_create(b.shader, > > nir_var_shader_in, > > @@ -631,7 +634,8 @@ build_nir_copy_fragment_shader_stencil(struct > > radv_device *device, > > const struct glsl_type *vec2 = > > glsl_vector_type(GLSL_TYPE_FLOAT, 2); > > nir_builder b; > > > > - nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_FRAGMENT, NULL); > > + nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_FRAGMENT, NULL, > > + NULL); > > b.shader->info->name = ralloc_strdup(b.shader, name); > > > > nir_variable *tex_pos_in = nir_variable_create(b.shader, > > nir_var_shader_in, > > diff --git a/src/amd/vulkan/radv_meta_buffer.c > > b/src/amd/vulkan/radv_meta_buffer.c > > index 05c4971..6294975 100644 > > --- a/src/amd/vulkan/radv_meta_buffer.c > > +++ b/src/amd/vulkan/radv_meta_buffer.c > > @@ -9,7 +9,8 @@ build_buffer_fill_shader(struct radv_device *dev) > > { > > nir_builder b; > > > > - nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_COMPUTE, NULL); > > + nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_COMPUTE, NULL, > > + NULL); > > b.shader->info->name = ralloc_strdup(b.shader, > > "meta_buffer_fill"); > > b.shader->info->cs.local_size[0] = 64; > > b.shader->info->cs.local_size[1] = 1; > > @@ -59,7 +60,8 @@ build_buffer_copy_shader(struct radv_device *dev) > > { > > nir_builder b; > > > > - nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_COMPUTE, NULL); > > + nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_COMPUTE, NULL, > > + NULL); > > b.shader->info->name = ralloc_strdup(b.shader, > > "meta_buffer_copy"); > > b.shader->info->cs.local_size[0] = 64; > > b.shader->info->cs.local_size[1] = 1; > > diff --git a/src/amd/vulkan/radv_meta_bufimage.c > > b/src/amd/vulkan/radv_meta_bufimage.c > > index c9dd072..005b52c 100644 > > --- a/src/amd/vulkan/radv_meta_bufimage.c > > +++ b/src/amd/vulkan/radv_meta_bufimage.c > > @@ -13,7 +13,8 @@ build_nir_itob_compute_shader(struct radv_device > > *dev) > > false, > > false, > > > > GLSL_TYPE_FLOAT); > > - nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_COMPUTE, NULL); > > + nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_COMPUTE, NULL, > > + NULL); > > b.shader->info->name = ralloc_strdup(b.shader, > > "meta_itob_cs"); > > b.shader->info->cs.local_size[0] = 16; > > b.shader->info->cs.local_size[1] = 16; > > diff --git a/src/amd/vulkan/radv_meta_clear.c > > b/src/amd/vulkan/radv_meta_clear.c > > index 34b318a..276fc65 100644 > > --- a/src/amd/vulkan/radv_meta_clear.c > > +++ b/src/amd/vulkan/radv_meta_clear.c > > @@ -53,8 +53,10 @@ build_color_shaders(struct nir_shader **out_vs, > > nir_builder vs_b; > > nir_builder fs_b; > > > > - nir_builder_init_simple_shader(&vs_b, NULL, > > MESA_SHADER_VERTEX, NULL); > > - nir_builder_init_simple_shader(&fs_b, NULL, > > MESA_SHADER_FRAGMENT, NULL); > > + nir_builder_init_simple_shader(&vs_b, NULL, > > MESA_SHADER_VERTEX, NULL, > > + NULL); > > + nir_builder_init_simple_shader(&fs_b, NULL, > > MESA_SHADER_FRAGMENT, NULL, > > + NULL); > > > > vs_b.shader->info->name = ralloc_strdup(vs_b.shader, > > "meta_clear_color_vs"); > > fs_b.shader->info->name = ralloc_strdup(fs_b.shader, > > "meta_clear_color_fs"); > > @@ -455,8 +457,10 @@ build_depthstencil_shader(struct nir_shader > > **out_vs, struct nir_shader **out_fs > > { > > nir_builder vs_b, fs_b; > > > > - nir_builder_init_simple_shader(&vs_b, NULL, > > MESA_SHADER_VERTEX, NULL); > > - nir_builder_init_simple_shader(&fs_b, NULL, > > MESA_SHADER_FRAGMENT, NULL); > > + nir_builder_init_simple_shader(&vs_b, NULL, > > MESA_SHADER_VERTEX, NULL, > > + NULL); > > + nir_builder_init_simple_shader(&fs_b, NULL, > > MESA_SHADER_FRAGMENT, NULL, > > + NULL); > > > > vs_b.shader->info->name = ralloc_strdup(vs_b.shader, > > "meta_clear_depthstencil_vs"); > > fs_b.shader->info->name = ralloc_strdup(fs_b.shader, > > "meta_clear_depthstencil_fs"); > > diff --git a/src/amd/vulkan/radv_meta_decompress.c > > b/src/amd/vulkan/radv_meta_decompress.c > > index 47ef64d..ff91abd 100644 > > --- a/src/amd/vulkan/radv_meta_decompress.c > > +++ b/src/amd/vulkan/radv_meta_decompress.c > > @@ -45,7 +45,8 @@ build_nir_vs(void) > > nir_variable *a_position; > > nir_variable *v_position; > > > > - nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_VERTEX, NULL); > > + nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_VERTEX, NULL, > > + NULL); > > b.shader->info->name = ralloc_strdup(b.shader, > > "meta_depth_decomp_vs"); > > > > a_position = nir_variable_create(b.shader, > > nir_var_shader_in, vec4, > > @@ -67,7 +68,8 @@ build_nir_fs(void) > > { > > nir_builder b; > > > > - nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_FRAGMENT, NULL); > > + nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_FRAGMENT, NULL, > > + NULL); > > b.shader->info->name = ralloc_asprintf(b.shader, > > > > "meta_depth_decomp_noop_fs"); > > > > diff --git a/src/amd/vulkan/radv_meta_fast_clear.c > > b/src/amd/vulkan/radv_meta_fast_clear.c > > index d3ebf41..89a56d3 100644 > > --- a/src/amd/vulkan/radv_meta_fast_clear.c > > +++ b/src/amd/vulkan/radv_meta_fast_clear.c > > @@ -48,7 +48,8 @@ build_nir_vs(void) > > nir_variable *a_tex_position; > > nir_variable *v_tex_position; > > > > - nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_VERTEX, NULL); > > + nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_VERTEX, NULL, > > + NULL); > > b.shader->info->name = ralloc_strdup(b.shader, > > "meta_fast_clear_vs"); > > > > a_position = nir_variable_create(b.shader, > > nir_var_shader_in, vec4, > > @@ -82,7 +83,8 @@ build_nir_fs(void) > > nir_variable *v_tex_position; /* vec4, varying texture > > coordinate */ > > nir_variable *f_color; /* vec4, fragment output color */ > > > > - nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_FRAGMENT, NULL); > > + nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_FRAGMENT, NULL, > > + NULL); > > b.shader->info->name = ralloc_asprintf(b.shader, > > > > "meta_fast_clear_fs"); > > > > diff --git a/src/amd/vulkan/radv_meta_resolve.c > > b/src/amd/vulkan/radv_meta_resolve.c > > index 8e2a353..a937dea 100644 > > --- a/src/amd/vulkan/radv_meta_resolve.c > > +++ b/src/amd/vulkan/radv_meta_resolve.c > > @@ -48,7 +48,8 @@ build_nir_vs(void) > > nir_variable *a_tex_position; > > nir_variable *v_tex_position; > > > > - nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_VERTEX, NULL); > > + nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_VERTEX, NULL, > > + NULL); > > b.shader->info->name = ralloc_strdup(b.shader, > > "meta_resolve_vs"); > > > > a_position = nir_variable_create(b.shader, > > nir_var_shader_in, vec4, > > @@ -82,7 +83,8 @@ build_nir_fs(void) > > nir_variable *v_tex_position; /* vec4, varying texture > > coordinate */ > > nir_variable *f_color; /* vec4, fragment output color */ > > > > - nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_FRAGMENT, NULL); > > + nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_FRAGMENT, NULL, > > + NULL); > > b.shader->info->name = ralloc_asprintf(b.shader, > > "meta_resolve_fs"); > > > > diff --git a/src/amd/vulkan/radv_meta_resolve_cs.c > > b/src/amd/vulkan/radv_meta_resolve_cs.c > > index 126823b..8d62ef9 100644 > > --- a/src/amd/vulkan/radv_meta_resolve_cs.c > > +++ b/src/amd/vulkan/radv_meta_resolve_cs.c > > @@ -46,7 +46,7 @@ build_resolve_compute_shader(struct radv_device > > *dev, bool is_integer, int sampl > > false, > > > > GLSL_TYPE_FLOAT); > > snprintf(name, 64, "meta_resolve_cs-%d-%s", samples, > > is_integer ? "int" : "float"); > > - nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_COMPUTE, NULL); > > + nir_builder_init_simple_shader(&b, NULL, > > MESA_SHADER_COMPUTE, NULL, NULL); > > b.shader->info->name = ralloc_strdup(b.shader, name); > > b.shader->info->cs.local_size[0] = 16; > > b.shader->info->cs.local_size[1] = 16; > > diff --git a/src/amd/vulkan/radv_pipeline.c > > b/src/amd/vulkan/radv_pipeline.c > > index edc0674e..921b602 100644 > > --- a/src/amd/vulkan/radv_pipeline.c > > +++ b/src/amd/vulkan/radv_pipeline.c > > @@ -1215,7 +1215,7 @@ radv_pipeline_init(struct radv_pipeline > > *pipeline, > > > > if (!modules[MESA_SHADER_FRAGMENT]) { > > nir_builder fs_b; > > - nir_builder_init_simple_shader(&fs_b, NULL, > > MESA_SHADER_FRAGMENT, NULL); > > + nir_builder_init_simple_shader(&fs_b, NULL, > > MESA_SHADER_FRAGMENT, NULL, NULL); > > fs_b.shader->info->name = > > ralloc_strdup(fs_b.shader, "noop_fs"); > > fs_m.nir = fs_b.shader; > > modules[MESA_SHADER_FRAGMENT] = &fs_m; > > diff --git a/src/compiler/nir/nir_builder.h > > b/src/compiler/nir/nir_builder.h > > index 0ee7d1a..5ff84e2 100644 > > --- a/src/compiler/nir/nir_builder.h > > +++ b/src/compiler/nir/nir_builder.h > > @@ -50,9 +50,10 @@ nir_builder_init(nir_builder *build, > > nir_function_impl *impl) > > static inline void > > nir_builder_init_simple_shader(nir_builder *build, void *mem_ctx, > > gl_shader_stage stage, > > - const nir_shader_compiler_options > > *options) > > + const nir_shader_compiler_options > > *options, > > + shader_info *si) > > Do we really need to add this just for prog_to_nir? It seems like > prog_to_nir could just replace the pointer in the nir_shader.
We could but we would then have another shader_info in memory that never gets used (created by nir_shader_create()). > Or we could create the shader directly since prog_to_nir really > isn't the "simple" case. I thought about that but then decided to just make the builder more flexible. At this point I don't really care. Please let me know what you want here or I'll just leave it as is. > > > { > > - build->shader = nir_shader_create(mem_ctx, stage, options, > > NULL); > > + build->shader = nir_shader_create(mem_ctx, stage, options, si); > > nir_function *func = nir_function_create(build->shader, > > "main"); > > build->exact = false; > > build->impl = nir_function_impl_create(func); > > diff --git a/src/compiler/nir/tests/control_flow_tests.cpp > > b/src/compiler/nir/tests/control_flow_tests.cpp > > index ae0954f..0b70f57 100644 > > --- a/src/compiler/nir/tests/control_flow_tests.cpp > > +++ b/src/compiler/nir/tests/control_flow_tests.cpp > > @@ -35,7 +35,8 @@ protected: > > nir_cf_test::nir_cf_test() > > { > > static const nir_shader_compiler_options options = { }; > > - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, > > &options); > > + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, > > &options, > > + NULL); > > } > > > > nir_cf_test::~nir_cf_test() > > diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c > > b/src/gallium/auxiliary/nir/tgsi_to_nir.c > > index 3f05acd..adeea60 100644 > > --- a/src/gallium/auxiliary/nir/tgsi_to_nir.c > > +++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c > > @@ -1999,7 +1999,7 @@ tgsi_to_nir(const void *tgsi_tokens, > > > > nir_builder_init_simple_shader(&c->build, NULL, > > > > tgsi_processor_to_shader_stage(scan.processor), > > - options); > > + options, NULL); > > s = c->build.shader; > > > > s->num_inputs = scan.file_max[TGSI_FILE_INPUT] + 1; > > diff --git a/src/intel/blorp/blorp_blit.c > > b/src/intel/blorp/blorp_blit.c > > index 0c3ee72..d7a7763 100644 > > --- a/src/intel/blorp/blorp_blit.c > > +++ b/src/intel/blorp/blorp_blit.c > > @@ -1044,7 +1044,7 @@ brw_blorp_build_nir_shader(struct > > blorp_context *blorp, > > (key->dst_samples <= 1)); > > > > nir_builder b; > > - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, > > NULL); > > + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, > > NULL, NULL); > > > > struct brw_blorp_blit_vars v; > > brw_blorp_blit_vars_init(&b, &v, key); > > diff --git a/src/intel/blorp/blorp_clear.c > > b/src/intel/blorp/blorp_clear.c > > index f932789..8285e0e 100644 > > --- a/src/intel/blorp/blorp_clear.c > > +++ b/src/intel/blorp/blorp_clear.c > > @@ -55,7 +55,7 @@ blorp_params_get_clear_kernel(struct > > blorp_context *blorp, > > void *mem_ctx = ralloc_context(NULL); > > > > nir_builder b; > > - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, > > NULL); > > + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, > > NULL, NULL); > > b.shader->info->name = ralloc_strdup(b.shader, "BLORP-clear"); > > > > nir_variable *v_color = nir_variable_create(b.shader, > > nir_var_shader_in, > > diff --git a/src/mesa/drivers/dri/i965/brw_program.c > > b/src/mesa/drivers/dri/i965/brw_program.c > > index 7151558..8c0c936 100644 > > --- a/src/mesa/drivers/dri/i965/brw_program.c > > +++ b/src/mesa/drivers/dri/i965/brw_program.c > > @@ -64,7 +64,7 @@ brw_nir_lower_uniforms(nir_shader *nir, bool > > is_scalar) > > nir_shader * > > brw_create_nir(struct brw_context *brw, > > const struct gl_shader_program *shader_prog, > > - const struct gl_program *prog, > > + struct gl_program *prog, > > gl_shader_stage stage, > > bool is_scalar) > > { > > diff --git a/src/mesa/drivers/dri/i965/brw_program.h > > b/src/mesa/drivers/dri/i965/brw_program.h > > index eed07a2..7b24dbb 100644 > > --- a/src/mesa/drivers/dri/i965/brw_program.h > > +++ b/src/mesa/drivers/dri/i965/brw_program.h > > @@ -34,7 +34,7 @@ struct brw_context; > > > > struct nir_shader *brw_create_nir(struct brw_context *brw, > > const struct gl_shader_program > > *shader_prog, > > - const struct gl_program *prog, > > + struct gl_program *prog, > > gl_shader_stage stage, > > bool is_scalar); > > > > diff --git a/src/mesa/drivers/dri/i965/brw_tcs.c > > b/src/mesa/drivers/dri/i965/brw_tcs.c > > index 7511507..0910d24 100644 > > --- a/src/mesa/drivers/dri/i965/brw_tcs.c > > +++ b/src/mesa/drivers/dri/i965/brw_tcs.c > > @@ -41,7 +41,8 @@ create_passthrough_tcs(const struct brw_compiler > > *compiler, > > const struct brw_tcs_prog_key *key) > > { > > nir_builder b; > > - nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_TESS_CTRL, > > options); > > + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_TESS_CTRL, > > options, > > + NULL); > > nir_shader *nir = b.shader; > > nir_variable *var; > > nir_intrinsic_instr *load; > > diff --git a/src/mesa/program/prog_to_nir.c > > b/src/mesa/program/prog_to_nir.c > > index a65d4bf..a675bc6 100644 > > --- a/src/mesa/program/prog_to_nir.c > > +++ b/src/mesa/program/prog_to_nir.c > > @@ -1006,7 +1006,7 @@ setup_registers_and_variables(struct > > ptn_compile *c) > > } > > > > struct nir_shader * > > -prog_to_nir(const struct gl_program *prog, > > +prog_to_nir(struct gl_program *prog, > > const nir_shader_compiler_options *options) > > { > > struct ptn_compile *c; > > @@ -1018,7 +1018,8 @@ prog_to_nir(const struct gl_program *prog, > > return NULL; > > c->prog = prog; > > > > - nir_builder_init_simple_shader(&c->build, NULL, stage, > > options); > > + nir_builder_init_simple_shader(&c->build, NULL, stage, options, > > + &prog->info); > > s = c->build.shader; > > > > if (prog->Parameters->NumParameters > 0) { > > diff --git a/src/mesa/program/prog_to_nir.h > > b/src/mesa/program/prog_to_nir.h > > index 09425b5..b1e0ec7 100644 > > --- a/src/mesa/program/prog_to_nir.h > > +++ b/src/mesa/program/prog_to_nir.h > > @@ -31,7 +31,7 @@ > > extern "C" { > > #endif > > > > -struct nir_shader *prog_to_nir(const struct gl_program *prog, > > +struct nir_shader *prog_to_nir(struct gl_program *prog, > > const nir_shader_compiler_options > > *options); > > > > #ifdef __cplusplus > > -- > > 2.7.4 > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev