Use the 'texture' local var in more places. Rename 'pFormat' to 'viewFormat'. --- src/gallium/drivers/svga/svga_state_sampler.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/src/gallium/drivers/svga/svga_state_sampler.c b/src/gallium/drivers/svga/svga_state_sampler.c index 53bb80f..445afcc 100644 --- a/src/gallium/drivers/svga/svga_state_sampler.c +++ b/src/gallium/drivers/svga/svga_state_sampler.c @@ -135,21 +135,21 @@ svga_validate_pipe_sampler_view(struct svga_context *svga, SVGA3dSurfaceFormat format; SVGA3dResourceType resourceDim; SVGA3dShaderResourceViewDesc viewDesc; - enum pipe_format pformat = sv->base.format; + enum pipe_format viewFormat = sv->base.format; /* vgpu10 cannot create a BGRX view for a BGRA resource, so force it to * create a BGRA view (and vice versa). */ - if (pformat == PIPE_FORMAT_B8G8R8X8_UNORM && - sv->base.texture->format == PIPE_FORMAT_B8G8R8A8_UNORM) { - pformat = PIPE_FORMAT_B8G8R8A8_UNORM; + if (viewFormat == PIPE_FORMAT_B8G8R8X8_UNORM && + texture->format == PIPE_FORMAT_B8G8R8A8_UNORM) { + viewFormat = PIPE_FORMAT_B8G8R8A8_UNORM; } - else if (pformat == PIPE_FORMAT_B8G8R8A8_UNORM && - sv->base.texture->format == PIPE_FORMAT_B8G8R8X8_UNORM) { - pformat = PIPE_FORMAT_B8G8R8X8_UNORM; + else if (viewFormat == PIPE_FORMAT_B8G8R8A8_UNORM && + texture->format == PIPE_FORMAT_B8G8R8X8_UNORM) { + viewFormat = PIPE_FORMAT_B8G8R8X8_UNORM; } - format = svga_translate_format(ss, pformat, + format = svga_translate_format(ss, viewFormat, PIPE_BIND_SAMPLER_VIEW); assert(format != SVGA3D_FORMAT_INVALID); -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev