Setting MaxIfDepth to UINT_MAX effectively means "don't lower anything."
Explicitly checking for this common case allows us to avoid walking the IR, computing nesting levels, and so on. Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> Cc: Bryan Cain <bryanca...@gmail.com> Cc: Ian Romanick <i...@freedesktop.org> --- src/glsl/lower_if_to_cond_assign.cpp | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/src/glsl/lower_if_to_cond_assign.cpp b/src/glsl/lower_if_to_cond_assign.cpp index 7b89a15..2c5d561 100644 --- a/src/glsl/lower_if_to_cond_assign.cpp +++ b/src/glsl/lower_if_to_cond_assign.cpp @@ -79,6 +79,9 @@ public: bool lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth) { + if (max_depth == UINT_MAX) + return false; + ir_if_to_cond_assign_visitor v(max_depth); visit_list_elements(&v, instructions); -- 1.7.7 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev