From: Marek Olšák <marek.ol...@amd.com> it's always true --- src/mesa/drivers/dri/i915/i915_context.c | 1 - src/mesa/drivers/dri/i965/brw_compiler.c | 1 - src/mesa/main/mtypes.h | 1 - src/mesa/program/ir_to_mesa.cpp | 3 +-- src/mesa/state_tracker/st_extensions.c | 2 -- 5 files changed, 1 insertion(+), 7 deletions(-)
diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index a7604a1..05a2ad1 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -253,21 +253,20 @@ i915CreateContext(int api, /* FINISHME: Are there other options that should be enabled for software * FINISHME: vertex shaders? */ ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectSampler = true; struct gl_shader_compiler_options *const fs_options = & ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT]; fs_options->MaxIfDepth = 0; - fs_options->EmitNoNoise = true; fs_options->EmitNoPow = true; fs_options->EmitNoIndirectInput = true; fs_options->EmitNoIndirectOutput = true; fs_options->EmitNoIndirectUniform = true; fs_options->EmitNoIndirectTemp = true; fs_options->EmitNoIndirectSampler = true; ctx->Const.MaxDrawBuffers = 1; ctx->Const.QueryCounterBits.SamplesPassed = 0; diff --git a/src/mesa/drivers/dri/i965/brw_compiler.c b/src/mesa/drivers/dri/i965/brw_compiler.c index 27cbd40..4fcc51b 100644 --- a/src/mesa/drivers/dri/i965/brw_compiler.c +++ b/src/mesa/drivers/dri/i965/brw_compiler.c @@ -116,21 +116,20 @@ brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo) devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true); compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true; compiler->scalar_stage[MESA_SHADER_COMPUTE] = true; /* We want the GLSL compiler to emit code that uses condition codes */ for (int i = 0; i < MESA_SHADER_STAGES; i++) { compiler->glsl_compiler_options[i].MaxUnrollIterations = 32; compiler->glsl_compiler_options[i].MaxIfDepth = devinfo->gen < 6 ? 16 : UINT_MAX; - compiler->glsl_compiler_options[i].EmitNoNoise = true; compiler->glsl_compiler_options[i].EmitNoIndirectInput = true; compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false; compiler->glsl_compiler_options[i].LowerCombinedClipCullDistance = true; bool is_scalar = compiler->scalar_stage[i]; compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar; compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar; compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 701f055..f2ecd6e 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2990,21 +2990,20 @@ struct gl_pipeline_shader_state }; /** * Compiler options for a single GLSL shaders type */ struct gl_shader_compiler_options { /** Driver-selectable options: */ GLboolean EmitNoLoops; GLboolean EmitNoCont; /**< Emit CONT opcode? */ - GLboolean EmitNoNoise; /**< Emit NOISE opcodes? */ GLboolean EmitNoPow; /**< Emit POW opcodes? */ GLboolean EmitNoSat; /**< Emit SAT opcodes? */ GLboolean LowerCombinedClipCullDistance; /** Lower gl_ClipDistance and * gl_CullDistance together from * float[8] to vec4[2] **/ /** * \name Forms of indirect addressing the driver cannot do. */ diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index d0e83cc..be10432 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2989,22 +2989,21 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) options, ctx->Const.NativeIntegers) || progress; progress = lower_quadop_vector(ir, true) || progress; if (options->MaxIfDepth == 0) progress = lower_discard(ir) || progress; progress = lower_if_to_cond_assign(ir, options->MaxIfDepth) || progress; - if (options->EmitNoNoise) - progress = lower_noise(ir) || progress; + progress = lower_noise(ir) || progress; /* If there are forms of indirect addressing that the driver * cannot handle, perform the lowering pass. */ if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform) progress = lower_variable_index_to_cond_assign(prog->_LinkedShaders[i]->Stage, ir, options->EmitNoIndirectInput, options->EmitNoIndirectOutput, diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 238e279..6cc7ca9 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -256,22 +256,20 @@ void st_init_limits(struct pipe_screen *screen, pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS); pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS); if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INTEGERS)) { pc->LowInt.RangeMin = 31; pc->LowInt.RangeMax = 30; pc->LowInt.Precision = 0; pc->MediumInt = pc->HighInt = pc->LowInt; } - options->EmitNoNoise = TRUE; - /* TODO: make these more fine-grained if anyone needs it */ options->MaxIfDepth = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); options->EmitNoCont = !screen->get_shader_param(screen, sh, -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev