On 08.10.2016 12:58, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>

It would be useful to hook this up with Valgrind and address sanitizer. Some drivers already do that; basically, there are macros VALGRIND_MAKE_MEM_{NOACCESS, UNDEFINED, DEFINED} in valgrind/memcheck.h, and similarly address sanitizer has __asan_{poison,unpoison}_memory_region intrinsics.

The linear_size_chunks can serve as red zones helping to catch array overflows.

This doesn't necessarily have to be in the same commit, but it would be good to do it soon.



---
 src/util/ralloc.c | 355 ++++++++++++++++++++++++++++++++++++++++++++++++++++++
 src/util/ralloc.h |  84 ++++++++++++-
 2 files changed, 435 insertions(+), 4 deletions(-)

diff --git a/src/util/ralloc.c b/src/util/ralloc.c
index bf21ac3..a8e660f 100644
--- a/src/util/ralloc.c
+++ b/src/util/ralloc.c
@@ -522,10 +522,365 @@ ralloc_vasprintf_rewrite_tail(char **str, size_t *start, 
const char *fmt,

    ptr = resize(*str, *start + new_length + 1);
    if (unlikely(ptr == NULL))
       return false;

    vsnprintf(ptr + *start, new_length + 1, fmt, args);
    *str = ptr;
    *start += new_length;
    return true;
 }
+
+/***************************************************************************
+ * Linear allocator for short-lived allocations.
+ ***************************************************************************
+ *
+ * The allocator consists of a parent node (2K buffer), which requires
+ * a ralloc parent, and child nodes (allocations). Child nodes can't be freed
+ * directly, because the parent doesn't track them. You have to release
+ * the parent node in order to release all its children.
+ *
+ * The allocator uses a fixed-sized buffer with a monotonically increasing
+ * offset after each allocation. If the buffer is all used, another buffer
+ * is allocated, sharing the same ralloc parent, so all buffers are at
+ * the same level in the ralloc hierarchy.
+ *
+ * The linear parent node is always the first buffer and keeps track of all
+ * other buffers.
+ */
+
+#define ALIGN(x, y) (((x) + (y) - 1) & ~((y) - 1))

Please rename this to ALIGN_POT or similar.


+#define MIN_LINEAR_BUFSIZE 2048
+#define LMAGIC 0x87b9c7d3
+
+struct linear_header {
+#ifdef DEBUG
+   unsigned magic;   /* for debugging */
+#endif
+   unsigned offset;  /* points to the first unused byte in the buffer */
+   unsigned size;    /* size of the buffer */
+   void *ralloc_parent;          /* new buffers will use this */
+   struct linear_header *next;   /* next buffer if we have more */
+   struct linear_header *latest; /* the only buffer that has free space */
+
+   /* After this structure, the buffer begins.
+    * Each suballocation consists of linear_size_chunk as its header followed
+    * by the suballocation, so it goes:
+    *
+    * - linear_size_chunk
+    * - allocated space
+    * - linear_size_chunk
+    * - allocated space
+    * etc.
+    *
+    * linear_size_chunk is only needed by linear_realloc.
+    */
+};
+
+struct linear_size_chunk {
+   unsigned size; /* for realloc */
+   unsigned _padding;
+};
+
+typedef struct linear_header linear_header;
+typedef struct linear_size_chunk linear_size_chunk;
+
+#define LINEAR_PARENT_TO_HEADER(parent) \
+   (linear_header*) \
+   ((char*)(parent) - sizeof(linear_size_chunk) - sizeof(linear_header))
+
+/* Allocate the linear buffer with its header. */
+static linear_header *
+create_linear_node(void *ralloc_ctx, unsigned min_size)
+{
+   linear_header *node;
+
+   min_size += sizeof(linear_size_chunk);
+
+   if (likely(min_size < MIN_LINEAR_BUFSIZE))
+      min_size = MIN_LINEAR_BUFSIZE;
+
+   node = ralloc_size(ralloc_ctx, sizeof(linear_header) + min_size);
+   if (unlikely(!node))
+      return NULL;
+
+#ifdef DEBUG
+   node->magic = LMAGIC;
+#endif
+   node->offset = 0;
+   node->size = min_size;
+   node->ralloc_parent = ralloc_ctx;
+   node->next = NULL;
+   node->latest = node;
+   return node;
+}
+
+void *
+linear_alloc_child(void *parent, unsigned size)
+{
+   linear_header *first = LINEAR_PARENT_TO_HEADER(parent);
+   linear_header *latest = first->latest;
+   linear_header *new_node;
+   linear_size_chunk *ptr;
+   unsigned full_size;
+
+   assert(first->magic == LMAGIC);
+   assert(!latest->next);
+
+   size = ALIGN(size, 8);

sizeof(size_t) instead of 8? In a similar vein, you could use size_t in linear_size_chunk.


+   full_size = sizeof(linear_size_chunk) + size;
+
+   if (likely(latest->offset + full_size <= latest->size)) {
+alloc:

Please avoid the goto by inverting the logic here.


+      ptr = (linear_size_chunk *)((char*)&latest[1] + latest->offset);
+      ptr->size = size;
+      latest->offset += full_size;
+      return &ptr[1];
+   }
+
+   /* allocate a new node */
+   new_node = create_linear_node(latest->ralloc_parent, size);
+   if (unlikely(!new_node))
+      return NULL;
+
+   first->latest = new_node;
+   latest->latest = new_node;
+   latest->next = new_node;
+   latest = new_node;
+
+   goto alloc;
+}
+
+void *
+linear_alloc_parent(void *ralloc_ctx, unsigned size)
+{
+   linear_header *node;
+
+   if (unlikely(!ralloc_ctx))
+      return NULL;
+
+   size = ALIGN(size, 8);
+
+   node = create_linear_node(ralloc_ctx, size);
+   if (unlikely(!node))
+      return NULL;
+
+   return linear_alloc_child((char*)node +
+                             sizeof(linear_header) +
+                             sizeof(linear_size_chunk), size);
+}
+
+void *
+linear_zalloc_child(void *parent, unsigned size)
+{
+   void *ptr = linear_alloc_child(parent, size);
+
+   if (likely(ptr))
+      memset(ptr, 0, size);
+   return ptr;
+}
+
+void *
+linear_zalloc_parent(void *parent, unsigned size)
+{
+   void *ptr = linear_alloc_parent(parent, size);
+
+   if (likely(ptr))
+      memset(ptr, 0, size);
+   return ptr;
+}
+
+void
+linear_free_parent(void *ptr)
+{
+   linear_header *node;
+
+   if (unlikely(!ptr))
+      return;
+
+   node = LINEAR_PARENT_TO_HEADER(ptr);
+   assert(node->magic == LMAGIC);
+
+   while (node) {
+      void *ptr = node;
+
+      node = node->next;
+      ralloc_free(ptr);
+   }
+}
+
+void
+ralloc_steal_linear_parent(void *new_ralloc_ctx, void *ptr)
+{
+   linear_header *node;
+
+   if (unlikely(!ptr))
+      return;
+
+   node = LINEAR_PARENT_TO_HEADER(ptr);
+   assert(node->magic == LMAGIC);
+
+   while (node) {
+      ralloc_steal(new_ralloc_ctx, node);
+      node->ralloc_parent = new_ralloc_ctx;
+      node = node->next;
+   }
+}
+
+void *
+ralloc_parent_of_linear_parent(void *ptr)
+{
+   linear_header *node = LINEAR_PARENT_TO_HEADER(ptr);
+   assert(node->magic == LMAGIC);
+   return node->ralloc_parent;
+}
+
+void *
+linear_realloc(void *parent, void *old, unsigned new_size)
+{
+   size_t old_size = 0;
+   ralloc_header *new_ptr;
+
+   new_ptr = linear_alloc_child(parent, new_size);
+
+   if (unlikely(!old))
+      return new_ptr;
+
+   old_size = ((linear_size_chunk*)old)[-1].size;
+
+   if (likely(new_ptr && old_size))
+      memcpy(new_ptr, old, old_size > new_size ? new_size : old_size);

Use MIN2.

Nicolai
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