On 08.10.2016 12:58, Marek Olšák wrote:
From: Marek Olšák <marek.ol...@amd.com>
It would be useful to hook this up with Valgrind and address sanitizer. Some drivers already do that; basically, there are macros VALGRIND_MAKE_MEM_{NOACCESS, UNDEFINED, DEFINED} in valgrind/memcheck.h, and similarly address sanitizer has __asan_{poison,unpoison}_memory_region intrinsics.
The linear_size_chunks can serve as red zones helping to catch array overflows.
This doesn't necessarily have to be in the same commit, but it would be good to do it soon.
--- src/util/ralloc.c | 355 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ src/util/ralloc.h | 84 ++++++++++++- 2 files changed, 435 insertions(+), 4 deletions(-) diff --git a/src/util/ralloc.c b/src/util/ralloc.c index bf21ac3..a8e660f 100644 --- a/src/util/ralloc.c +++ b/src/util/ralloc.c @@ -522,10 +522,365 @@ ralloc_vasprintf_rewrite_tail(char **str, size_t *start, const char *fmt, ptr = resize(*str, *start + new_length + 1); if (unlikely(ptr == NULL)) return false; vsnprintf(ptr + *start, new_length + 1, fmt, args); *str = ptr; *start += new_length; return true; } + +/*************************************************************************** + * Linear allocator for short-lived allocations. + *************************************************************************** + * + * The allocator consists of a parent node (2K buffer), which requires + * a ralloc parent, and child nodes (allocations). Child nodes can't be freed + * directly, because the parent doesn't track them. You have to release + * the parent node in order to release all its children. + * + * The allocator uses a fixed-sized buffer with a monotonically increasing + * offset after each allocation. If the buffer is all used, another buffer + * is allocated, sharing the same ralloc parent, so all buffers are at + * the same level in the ralloc hierarchy. + * + * The linear parent node is always the first buffer and keeps track of all + * other buffers. + */ + +#define ALIGN(x, y) (((x) + (y) - 1) & ~((y) - 1))
Please rename this to ALIGN_POT or similar.
+#define MIN_LINEAR_BUFSIZE 2048 +#define LMAGIC 0x87b9c7d3 + +struct linear_header { +#ifdef DEBUG + unsigned magic; /* for debugging */ +#endif + unsigned offset; /* points to the first unused byte in the buffer */ + unsigned size; /* size of the buffer */ + void *ralloc_parent; /* new buffers will use this */ + struct linear_header *next; /* next buffer if we have more */ + struct linear_header *latest; /* the only buffer that has free space */ + + /* After this structure, the buffer begins. + * Each suballocation consists of linear_size_chunk as its header followed + * by the suballocation, so it goes: + * + * - linear_size_chunk + * - allocated space + * - linear_size_chunk + * - allocated space + * etc. + * + * linear_size_chunk is only needed by linear_realloc. + */ +}; + +struct linear_size_chunk { + unsigned size; /* for realloc */ + unsigned _padding; +}; + +typedef struct linear_header linear_header; +typedef struct linear_size_chunk linear_size_chunk; + +#define LINEAR_PARENT_TO_HEADER(parent) \ + (linear_header*) \ + ((char*)(parent) - sizeof(linear_size_chunk) - sizeof(linear_header)) + +/* Allocate the linear buffer with its header. */ +static linear_header * +create_linear_node(void *ralloc_ctx, unsigned min_size) +{ + linear_header *node; + + min_size += sizeof(linear_size_chunk); + + if (likely(min_size < MIN_LINEAR_BUFSIZE)) + min_size = MIN_LINEAR_BUFSIZE; + + node = ralloc_size(ralloc_ctx, sizeof(linear_header) + min_size); + if (unlikely(!node)) + return NULL; + +#ifdef DEBUG + node->magic = LMAGIC; +#endif + node->offset = 0; + node->size = min_size; + node->ralloc_parent = ralloc_ctx; + node->next = NULL; + node->latest = node; + return node; +} + +void * +linear_alloc_child(void *parent, unsigned size) +{ + linear_header *first = LINEAR_PARENT_TO_HEADER(parent); + linear_header *latest = first->latest; + linear_header *new_node; + linear_size_chunk *ptr; + unsigned full_size; + + assert(first->magic == LMAGIC); + assert(!latest->next); + + size = ALIGN(size, 8);
sizeof(size_t) instead of 8? In a similar vein, you could use size_t in linear_size_chunk.
+ full_size = sizeof(linear_size_chunk) + size; + + if (likely(latest->offset + full_size <= latest->size)) { +alloc:
Please avoid the goto by inverting the logic here.
+ ptr = (linear_size_chunk *)((char*)&latest[1] + latest->offset); + ptr->size = size; + latest->offset += full_size; + return &ptr[1]; + } + + /* allocate a new node */ + new_node = create_linear_node(latest->ralloc_parent, size); + if (unlikely(!new_node)) + return NULL; + + first->latest = new_node; + latest->latest = new_node; + latest->next = new_node; + latest = new_node; + + goto alloc; +} + +void * +linear_alloc_parent(void *ralloc_ctx, unsigned size) +{ + linear_header *node; + + if (unlikely(!ralloc_ctx)) + return NULL; + + size = ALIGN(size, 8); + + node = create_linear_node(ralloc_ctx, size); + if (unlikely(!node)) + return NULL; + + return linear_alloc_child((char*)node + + sizeof(linear_header) + + sizeof(linear_size_chunk), size); +} + +void * +linear_zalloc_child(void *parent, unsigned size) +{ + void *ptr = linear_alloc_child(parent, size); + + if (likely(ptr)) + memset(ptr, 0, size); + return ptr; +} + +void * +linear_zalloc_parent(void *parent, unsigned size) +{ + void *ptr = linear_alloc_parent(parent, size); + + if (likely(ptr)) + memset(ptr, 0, size); + return ptr; +} + +void +linear_free_parent(void *ptr) +{ + linear_header *node; + + if (unlikely(!ptr)) + return; + + node = LINEAR_PARENT_TO_HEADER(ptr); + assert(node->magic == LMAGIC); + + while (node) { + void *ptr = node; + + node = node->next; + ralloc_free(ptr); + } +} + +void +ralloc_steal_linear_parent(void *new_ralloc_ctx, void *ptr) +{ + linear_header *node; + + if (unlikely(!ptr)) + return; + + node = LINEAR_PARENT_TO_HEADER(ptr); + assert(node->magic == LMAGIC); + + while (node) { + ralloc_steal(new_ralloc_ctx, node); + node->ralloc_parent = new_ralloc_ctx; + node = node->next; + } +} + +void * +ralloc_parent_of_linear_parent(void *ptr) +{ + linear_header *node = LINEAR_PARENT_TO_HEADER(ptr); + assert(node->magic == LMAGIC); + return node->ralloc_parent; +} + +void * +linear_realloc(void *parent, void *old, unsigned new_size) +{ + size_t old_size = 0; + ralloc_header *new_ptr; + + new_ptr = linear_alloc_child(parent, new_size); + + if (unlikely(!old)) + return new_ptr; + + old_size = ((linear_size_chunk*)old)[-1].size; + + if (likely(new_ptr && old_size)) + memcpy(new_ptr, old, old_size > new_size ? new_size : old_size);
Use MIN2. Nicolai _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev