The specification says that if the depth AND stencil formats do not match, not or. This fixes bug #97921. --- src/mesa/main/blit.c | 46 +++++++++++++++++++--------------------------- 1 file changed, 19 insertions(+), 27 deletions(-)
diff --git a/src/mesa/main/blit.c b/src/mesa/main/blit.c index e739130..62afeb4 100644 --- a/src/mesa/main/blit.c +++ b/src/mesa/main/blit.c @@ -334,7 +334,7 @@ _mesa_blit_framebuffer(struct gl_context *ctx, mask &= ~GL_STENCIL_BUFFER_BIT; } else { - int read_z_bits, draw_z_bits; + int read_z_bits, draw_z_bits, read_s_bit, draw_s_bit; if (_mesa_is_gles3(ctx) && (drawRb == readRb)) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -343,28 +343,24 @@ _mesa_blit_framebuffer(struct gl_context *ctx, return; } - if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) != - _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) { - /* There is no need to check the stencil datatype here, because - * there is only one: GL_UNSIGNED_INT. - */ - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(stencil attachment format mismatch)", func); - return; - } - read_z_bits = _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS); draw_z_bits = _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS); + read_s_bit = _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS); + draw_s_bit = _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS); /* If both buffers also have depth data, the depth formats must match * as well. If one doesn't have depth, it's not blitted, so we should * ignore the depth format check. */ - if (read_z_bits > 0 && draw_z_bits > 0 && - (read_z_bits != draw_z_bits || - _mesa_get_format_datatype(readRb->Format) != - _mesa_get_format_datatype(drawRb->Format))) { + if ((read_s_bit != draw_s_bit) && + (read_z_bits > 0 && draw_z_bits > 0 && + (read_z_bits != draw_z_bits || + _mesa_get_format_datatype(readRb->Format) != + _mesa_get_format_datatype(drawRb->Format)))) { + /* There is no need to check the stencil datatype here, because + * there is only one: GL_UNSIGNED_INT. + */ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil attachment depth format mismatch)", func); return; @@ -388,7 +384,7 @@ _mesa_blit_framebuffer(struct gl_context *ctx, mask &= ~GL_DEPTH_BUFFER_BIT; } else { - int read_s_bit, draw_s_bit; + int read_z_bits, draw_z_bits, read_s_bit, draw_s_bit; if (_mesa_is_gles3(ctx) && (drawRb == readRb)) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -397,15 +393,8 @@ _mesa_blit_framebuffer(struct gl_context *ctx, return; } - if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) != - _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) || - (_mesa_get_format_datatype(readRb->Format) != - _mesa_get_format_datatype(drawRb->Format))) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(depth attachment format mismatch)", func); - return; - } - + read_z_bits = _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS); + draw_z_bits = _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS); read_s_bit = _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS); draw_s_bit = _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS); @@ -413,9 +402,12 @@ _mesa_blit_framebuffer(struct gl_context *ctx, * match as well. If one doesn't have stencil, it's not blitted, so * we should ignore the stencil format check. */ - if (read_s_bit > 0 && draw_s_bit > 0 && read_s_bit != draw_s_bit) { + if ((read_s_bit > 0 && draw_s_bit > 0 && read_s_bit != draw_s_bit) && + (read_z_bits != draw_z_bits || + (_mesa_get_format_datatype(readRb->Format) != + _mesa_get_format_datatype(drawRb->Format)))) { _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(depth attachment stencil bits mismatch)", func); + "%s(depth attachment stencil bits and format mismatch)", func); return; } } -- 2.10.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev