For the series: Reviewed-by: Marek Olšák <marek.ol...@amd.com>
Marek On Thu, Oct 6, 2016 at 2:42 AM, Brian Paul <bri...@vmware.com> wrote: > There's no need to cast to st_texture_image. Just use gl_texture_image. > > Reviewed-by: Edward O'Callaghan <funfunc...@folklore1984.net> > --- > src/mesa/state_tracker/st_atom_texture.c | 10 +++++----- > 1 file changed, 5 insertions(+), 5 deletions(-) > > diff --git a/src/mesa/state_tracker/st_atom_texture.c > b/src/mesa/state_tracker/st_atom_texture.c > index efc8c90..113c0ed 100644 > --- a/src/mesa/state_tracker/st_atom_texture.c > +++ b/src/mesa/state_tracker/st_atom_texture.c > @@ -211,11 +211,11 @@ get_texture_format_swizzle(const struct st_context *st, > */ > if (_mesa_is_gles3(st->ctx) && > util_format_is_depth_or_stencil(stObj->pt->format)) { > - const struct st_texture_image *firstImage = > - st_texture_image_const(_mesa_base_tex_image(&stObj->base)); > - if (firstImage->base.InternalFormat != GL_DEPTH_COMPONENT && > - firstImage->base.InternalFormat != GL_DEPTH_STENCIL && > - firstImage->base.InternalFormat != GL_STENCIL_INDEX) > + const struct gl_texture_image *firstImage = > + _mesa_base_tex_image(&stObj->base); > + if (firstImage->InternalFormat != GL_DEPTH_COMPONENT && > + firstImage->InternalFormat != GL_DEPTH_STENCIL && > + firstImage->InternalFormat != GL_STENCIL_INDEX) > depth_mode = GL_RED; > } > tex_swizzle = compute_texture_format_swizzle(baseFormat, > -- > 1.9.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev