On Fri, Sep 16, 2016 at 6:24 AM, Timothy Arceri < timothy.arc...@collabora.com> wrote:
> --- > src/compiler/nir/nir.h | 2 ++ > src/compiler/nir/nir_clone.c | 41 ++++++++++++++++++++++++++++++ > ++++------- > 2 files changed, 36 insertions(+), 7 deletions(-) > > diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h > index 29a6f45..d052cad 100644 > --- a/src/compiler/nir/nir.h > +++ b/src/compiler/nir/nir.h > @@ -2338,6 +2338,8 @@ void nir_print_instr(const nir_instr *instr, FILE > *fp); > > nir_shader *nir_shader_clone(void *mem_ctx, const nir_shader *s); > nir_function_impl *nir_function_impl_clone(const nir_function_impl *fi); > +void nir_clone_loop_list(struct exec_list *dst, const struct exec_list > *list, > + struct hash_table *remap_table, nir_shader *ns); > nir_constant *nir_constant_clone(const nir_constant *c, nir_variable > *var); > nir_variable *nir_variable_clone(const nir_variable *c, nir_shader > *shader); > > diff --git a/src/compiler/nir/nir_clone.c b/src/compiler/nir/nir_clone.c > index 8808333..7afccbb 100644 > --- a/src/compiler/nir/nir_clone.c > +++ b/src/compiler/nir/nir_clone.c > @@ -35,6 +35,11 @@ typedef struct { > /* True if we are cloning an entire shader. */ > bool global_clone; > > + /* This allows us to clone a loop body without having to add srcs from > + * outside the loop to the remap table. This is useful for loop > unrolling. > + */ > + bool allow_remap_fallback; > + > /* maps orig ptr -> cloned ptr: */ > struct hash_table *remap_table; > > @@ -46,11 +51,19 @@ typedef struct { > } clone_state; > > static void > -init_clone_state(clone_state *state, bool global) > +init_clone_state(clone_state *state, struct hash_table *remap_table, > + bool global, bool allow_remap_fallback) > { > state->global_clone = global; > - state->remap_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer, > - _mesa_key_pointer_equal); > + state->allow_remap_fallback = allow_remap_fallback; > + > + if (remap_table) { > + state->remap_table = remap_table; > + } else { > + state->remap_table = _mesa_hash_table_create(NULL, > _mesa_hash_pointer, > + > _mesa_key_pointer_equal); > + } > + > list_inithead(&state->phi_srcs); > } > > @@ -72,9 +85,8 @@ _lookup_ptr(clone_state *state, const void *ptr, bool > global) > return (void *)ptr; > > entry = _mesa_hash_table_search(state->remap_table, ptr); > - assert(entry && "Failed to find pointer!"); > if (!entry) > - return NULL; > + return state->allow_remap_fallback ? (void *)ptr : NULL; > How about: if (!entry) { assert(state->allow_remap_fallback); return (void *)ptr; } That avoids an extra bit of control flow and keeps us asserting in the regular "clone a shader" case. > > return entry->data; > } > @@ -613,6 +625,21 @@ fixup_phi_srcs(clone_state *state) > assert(list_empty(&state->phi_srcs)); > } > > +void > +nir_clone_loop_list(struct exec_list *dst, const struct exec_list *list, > Maybe take a nir_loop instead of an exec_list. It would give us a little type-saftey > + struct hash_table *remap_table, nir_shader *ns) > You could dig the nir_shader out of the loop with nir_cf_node_get_function() > +{ > + clone_state state; > + init_clone_state(&state, remap_table, false, true); > + > + /* We use the same shader */ > + state.ns = ns; > + > + clone_cf_list(&state, dst, list); > + > + fixup_phi_srcs(&state); > +} > + > static nir_function_impl * > clone_function_impl(clone_state *state, const nir_function_impl *fi) > { > @@ -646,7 +673,7 @@ nir_function_impl * > nir_function_impl_clone(const nir_function_impl *fi) > { > clone_state state; > - init_clone_state(&state, false); > + init_clone_state(&state, NULL, false, false); > > /* We use the same shader */ > state.ns = fi->function->shader; > @@ -686,7 +713,7 @@ nir_shader * > nir_shader_clone(void *mem_ctx, const nir_shader *s) > { > clone_state state; > - init_clone_state(&state, true); > + init_clone_state(&state, NULL, true, false); > > nir_shader *ns = nir_shader_create(mem_ctx, s->stage, s->options); > state.ns = ns; > -- > 2.7.4 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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