Looks good to me. Curro, do you see anything wrong with this? --Jason
On Sep 26, 2016 7:31 AM, "Lionel Landwerlin" <llandwer...@gmail.com> wrote: > Anv programs the hardware to use L3 data cache if we use either SSBOs or > images in the shaders, we can program i965 the same way. > > gl_shader_program has a bit of a confusing named field with > 'NumAtomicBuffers'. It doesn't tell how many buffers are accessed by the > shader in an atomic way but instead the number of atomic counters > manipulated by the shader. > > Signed-off-by: Lionel Landwerlin <lionel.g.landwer...@intel.com> > Cc: Jason Ekstrand <ja...@jlekstrand.net> > --- > src/mesa/drivers/dri/i965/gen7_l3_state.c | 3 ++- > 1 file changed, 2 insertions(+), 1 deletion(-) > > diff --git a/src/mesa/drivers/dri/i965/gen7_l3_state.c > b/src/mesa/drivers/dri/i965/gen7_l3_state.c > index 92e8788..fdaea81 100644 > --- a/src/mesa/drivers/dri/i965/gen7_l3_state.c > +++ b/src/mesa/drivers/dri/i965/gen7_l3_state.c > @@ -55,7 +55,8 @@ get_pipeline_state_l3_weights(const struct brw_context > *brw) > prog ? prog->_LinkedShaders[stage_states[i]->stage] : NULL; > const struct brw_stage_prog_data *prog_data = > stage_states[i]->prog_data; > > - needs_dc |= (prog && prog->NumAtomicBuffers) || > + needs_dc |= (prog && (prog->NumAtomicBuffers || > + prog->NumShaderStorageBlocks)) || > (shader && shader->NumImages) || > (prog_data && prog_data->total_scratch); > needs_slm |= prog_data && prog_data->total_shared; > -- > 2.9.3 > >
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev