Looks good to me. Curro, do you see anything wrong with this?

--Jason

On Sep 26, 2016 7:31 AM, "Lionel Landwerlin" <llandwer...@gmail.com> wrote:

> Anv programs the hardware to use L3 data cache if we use either SSBOs or
> images in the shaders, we can program i965 the same way.
>
> gl_shader_program has a bit of a confusing named field with
> 'NumAtomicBuffers'. It doesn't tell how many buffers are accessed by the
> shader in an atomic way but instead the number of atomic counters
> manipulated by the shader.
>
> Signed-off-by: Lionel Landwerlin <lionel.g.landwer...@intel.com>
> Cc: Jason Ekstrand <ja...@jlekstrand.net>
> ---
>  src/mesa/drivers/dri/i965/gen7_l3_state.c | 3 ++-
>  1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/gen7_l3_state.c
> b/src/mesa/drivers/dri/i965/gen7_l3_state.c
> index 92e8788..fdaea81 100644
> --- a/src/mesa/drivers/dri/i965/gen7_l3_state.c
> +++ b/src/mesa/drivers/dri/i965/gen7_l3_state.c
> @@ -55,7 +55,8 @@ get_pipeline_state_l3_weights(const struct brw_context
> *brw)
>           prog ? prog->_LinkedShaders[stage_states[i]->stage] : NULL;
>        const struct brw_stage_prog_data *prog_data =
> stage_states[i]->prog_data;
>
> -      needs_dc |= (prog && prog->NumAtomicBuffers) ||
> +      needs_dc |= (prog && (prog->NumAtomicBuffers ||
> +                            prog->NumShaderStorageBlocks)) ||
>           (shader && shader->NumImages) ||
>           (prog_data && prog_data->total_scratch);
>        needs_slm |= prog_data && prog_data->total_shared;
> --
> 2.9.3
>
>
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