We already pull these values from the metadata cache so no need to recreate them. --- src/compiler/glsl/linker.cpp | 29 +++++++++++++++++++---------- src/mesa/main/shaderobj.c | 8 +++++--- 2 files changed, 24 insertions(+), 13 deletions(-)
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index d492997..2f1be1f 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4382,7 +4382,9 @@ disable_varying_optimizations_for_sso(struct gl_shader_program *prog) static bool link_varyings_and_uniforms(unsigned first, unsigned last, unsigned num_explicit_uniform_locs, - bool is_cache_fallback, struct gl_context *ctx, + bool is_cache_fallback, + bool create_program_metadata, + struct gl_context *ctx, struct gl_shader_program *prog, void *mem_ctx) { bool has_xfb_qualifiers = false; @@ -4567,13 +4569,15 @@ link_varyings_and_uniforms(unsigned first, unsigned last, num_explicit_uniform_locs, ctx->Const.MaxUserAssignableUniformLocations, is_cache_fallback); - link_assign_atomic_counter_resources(ctx, prog); - link_calculate_subroutine_compat(prog); - check_resources(ctx, prog); - check_subroutine_resources(prog); - check_image_resources(ctx, prog); - link_check_atomic_counter_resources(ctx, prog); + if (create_program_metadata) { + link_assign_atomic_counter_resources(ctx, prog); + link_calculate_subroutine_compat(prog); + check_resources(ctx, prog); + check_subroutine_resources(prog); + check_image_resources(ctx, prog); + link_check_atomic_counter_resources(ctx, prog); + } if (!prog->LinkStatus) return false; @@ -4647,6 +4651,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog, return; #endif + bool create_program_metadata = !is_cache_fallback || !prog->UniformStorage; + void *mem_ctx = ralloc_context(NULL); // temporary linker context prog->ARB_fragment_coord_conventions_enable = false; @@ -4833,8 +4839,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog, last = i; } - num_explicit_uniform_locs = check_explicit_uniform_locations(ctx, prog); - link_assign_subroutine_types(prog); + if (create_program_metadata) { + num_explicit_uniform_locs = check_explicit_uniform_locations(ctx, prog); + link_assign_subroutine_types(prog); + } if (!prog->LinkStatus) goto done; @@ -4942,7 +4950,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog, store_fragdepth_layout(prog); if(!link_varyings_and_uniforms(first, last, num_explicit_uniform_locs, - is_cache_fallback, ctx, prog, mem_ctx)) + is_cache_fallback, create_program_metadata, + ctx, prog, mem_ctx)) goto done; /* OpenGL ES < 3.1 requires that a vertex shader and a fragment shader both diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index b6b6c99..0d40953 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -325,9 +325,11 @@ _mesa_clear_shader_program_data(struct gl_shader_program *shProg, shProg->ShaderStorageBlocks = NULL; shProg->NumShaderStorageBlocks = 0; - ralloc_free(shProg->AtomicBuffers); - shProg->AtomicBuffers = NULL; - shProg->NumAtomicBuffers = 0; + if (shProg->AtomicBuffers && !is_cache_fallback) { + ralloc_free(shProg->AtomicBuffers); + shProg->AtomicBuffers = NULL; + shProg->NumAtomicBuffers = 0; + } if (shProg->ProgramResourceList) { ralloc_free(shProg->ProgramResourceList); -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev