From: Ian Romanick <ian.d.roman...@intel.com> max_unroll_iterations was moved into options a long, long time ago.
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> --- src/compiler/glsl/glsl_parser_extras.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 0e9bfa7..c1e958a 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -2010,10 +2010,11 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, * of unused uniforms from being removed. * The setting of this flag only matters if * \c linked is \c true. - * \param max_unroll_iterations Maximum number of loop iterations to be - * unrolled. Setting to 0 disables loop - * unrolling. * \param options The driver's preferred shader options. + * \param native_integers Selects optimizations that depend on the + * implementations supporting integers + * natively (as opposed to supporting + * integers in floating point registers). */ bool do_common_optimization(exec_list *ir, bool linked, -- 2.5.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev