Looks good.

Reviewed-by: Charmaine Lee <charmai...@vmware.com>
________________________________________
From: Brian Paul <bri...@vmware.com>
Sent: Thursday, September 15, 2016 8:34 AM
To: mesa-dev@lists.freedesktop.org
Cc: Charmaine Lee
Subject: [PATCH] mesa: check for no matrix change in _mesa_LoadMatrixf()

Some apps issue redundant glLoadMatrixf() calls with the same matrix.
Try to avoid setting dirty state in that situation.

This reduces the number of constant buffer updates by about half in
ET Quake Wars.

Tested with Piglit, ETQW, Sauerbraten, Google Earth, etc.
---
 src/mesa/main/matrix.c | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c
index b30b983..83f081e 100644
--- a/src/mesa/main/matrix.c
+++ b/src/mesa/main/matrix.c
@@ -356,9 +356,11 @@ _mesa_LoadMatrixf( const GLfloat *m )
           m[2], m[6], m[10], m[14],
           m[3], m[7], m[11], m[15]);

-   FLUSH_VERTICES(ctx, 0);
-   _math_matrix_loadf( ctx->CurrentStack->Top, m );
-   ctx->NewState |= ctx->CurrentStack->DirtyFlag;
+   if (memcmp(m, ctx->CurrentStack->Top->m, 16 * sizeof(GLfloat)) != 0) {
+      FLUSH_VERTICES(ctx, 0);
+      _math_matrix_loadf( ctx->CurrentStack->Top, m );
+      ctx->NewState |= ctx->CurrentStack->DirtyFlag;
+   }
 }


--
1.9.1

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