On Mon, Sep 12, 2016 at 05:58:20PM -0700, Jason Ekstrand wrote: > Compressed 1-D textures are a well-defined thing in both GL and Vulkan. > --- > src/intel/isl/isl.c | 5 ++--- > 1 file changed, 2 insertions(+), 3 deletions(-) > > diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c > index a75fddf..185984d 100644 > --- a/src/intel/isl/isl.c > +++ b/src/intel/isl/isl.c > @@ -518,7 +518,6 @@ isl_calc_phys_level0_extent_sa(const struct isl_device > *dev, > assert(info->height == 1); > assert(info->depth == 1); > assert(info->samples == 1); > - assert(!isl_format_is_compressed(info->format)); > > switch (dim_layout) { > case ISL_DIM_LAYOUT_GEN4_3D: > @@ -527,8 +526,8 @@ isl_calc_phys_level0_extent_sa(const struct isl_device > *dev, > case ISL_DIM_LAYOUT_GEN9_1D: > case ISL_DIM_LAYOUT_GEN4_2D: > *phys_level0_sa = (struct isl_extent4d) { > - .w = info->width, > - .h = 1, > + .w = isl_align_npot(info->width, fmtl->bw), > + .h = fmtl->bh, > .d = 1, > .a = info->array_len,
Mustn't the height assertion in get_image_offset_sa_gen9_1d() be removed with this change? > }; > -- > 2.5.0.400.gff86faf > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev