Hi, Attached is fix to linker typo I noticed.
(It's so trivial that I'm not going to send updates to it for process reasons / attributions. Apply it as you wish.)
- Eero
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index c95edf3..f008b4f 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -750,8 +750,8 @@ validate_vertex_shader_executable(struct gl_shader_program *prog, if (!find.variable_found()) { if (prog->IsES) { linker_warning(prog, - "vertex shader does not write to `gl_Position'." - "It's value is undefined. \n"); + "vertex shader does not write to `gl_Position'. " + "Its value is undefined. \n"); } else { linker_error(prog, "vertex shader does not write to `gl_Position'. \n");
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