Hi,

Attached is fix to linker typo I noticed.

(It's so trivial that I'm not going to send updates to it for process reasons / attributions. Apply it as you wish.)


        - Eero
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index c95edf3..f008b4f 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -750,8 +750,8 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
       if (!find.variable_found()) {
         if (prog->IsES) {
           linker_warning(prog,
-                         "vertex shader does not write to `gl_Position'."
-                         "It's value is undefined. \n");
+                         "vertex shader does not write to `gl_Position'. "
+                         "Its value is undefined. \n");
         } else {
           linker_error(prog,
                        "vertex shader does not write to `gl_Position'. \n");
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