Offset is useful for buffer sharing with other components, so add it to queryImage attributes.
Signed-off-by: Chuanbo Weng <chuanbo.w...@intel.com> --- include/GL/internal/dri_interface.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/include/GL/internal/dri_interface.h b/include/GL/internal/dri_interface.h index 1c73cce..d0b1bc6 100644 --- a/include/GL/internal/dri_interface.h +++ b/include/GL/internal/dri_interface.h @@ -1094,7 +1094,7 @@ struct __DRIdri2ExtensionRec { * extensions. */ #define __DRI_IMAGE "DRI_IMAGE" -#define __DRI_IMAGE_VERSION 12 +#define __DRI_IMAGE_VERSION 13 /** * These formats correspond to the similarly named MESA_FORMAT_* @@ -1208,6 +1208,8 @@ struct __DRIdri2ExtensionRec { #define __DRI_IMAGE_ATTRIB_FOURCC 0x2008 /* available in versions 11 */ #define __DRI_IMAGE_ATTRIB_NUM_PLANES 0x2009 /* available in versions 11 */ +#define __DRI_IMAGE_ATTRIB_OFFSET 0x200A /* available in versions 13 */ + enum __DRIYUVColorSpace { __DRI_YUV_COLOR_SPACE_UNDEFINED = 0, __DRI_YUV_COLOR_SPACE_ITU_REC601 = 0x327F, -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev