Quoting Ilia Mirkin (2016-09-09 16:40:15) > On Fri, Sep 9, 2016 at 7:14 PM, Dylan Baker <dy...@pnwbakers.com> wrote: > > +EXT(ARB_shader_viewport_layer_array , > > ARB_shader_viewport_layer_array , GLL, GLC, x , x , 2015) > > This relies on GL 3.2 at least, so I think this should just be GLC, not GLL.
The descriptions of what GLL, GLC, etc do are a bit... vague. I'll change that before I push anything. > > Also, you mention it requires GL 3.1, but really it just requires > GL_ARB_viewport_array (which became core in GL 4.1). I think it'd be > safe to enable this on SNB+. Your call. The spec explicitly calls out that it requires GL 4.1, so I guess the question is whether we want to to honor that requirement or not. > > Core bits are > > Reviewed-by: Ilia Mirkin <imir...@alum.mit.edu> > > Some piglit tests to check the TES behaviour would be nice. Yeah, I figured. I'll have to go read up on how tessellation works.
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