On Wed, Sep 7, 2016 at 11:47 AM, Michel Dänzer <mic...@daenzer.net> wrote: > On 07/09/16 06:02 PM, Marek Olšák wrote: >> >> Based on the comments so far, it looks like all annotations in the >> patch are very well placed, so I don't know what the fuss is about. > > As I said, there's no question about the first three annotations, but > for the last two we can't know whether they help or actually hurt > without measuring it. That's the whole point.
OK. The last two are so rare that their likeliness is below 1%. The conditions are true when discarding CMASK or DCC, changing the micro tile mode of a texture, reallocating texture storage, and degrading the tile mode to linear. Some of those are caused by SDMA doing a whole-layer overwrite, a texture transfer, or a buffer handle export. Some of them can occur only once during the lifetime of a texture. They are very rare during normal gaming, which just consists of state changes and draw calls and nothing in between. I don't know about microbenchmarks. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev