On Tuesday, September 6, 2016 1:04:43 PM PDT Eric Anholt wrote:
> Kenneth Graunke <kenn...@whitecape.org> writes:
> 
> > Ian added this check in commit 259fc505454ea6a67aeacf6cdebf1398d9947759.
> > While reviewing the rules, I found a citation which spells this out
> > clearly, so I figured I'd send a patch to add it as a comment.
> >
> > Cc: i...@freedesktop.org
> > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
> 
> Reviewed-by: Eric Anholt <e...@anholt.net>
> 
> I was wondering about this change, because glmark2 is failing to compile
> its terrain shaders now.

Really?  GLBenchmark 2.7 also fails to compile:

https://bugs.freedesktop.org/show_bug.cgi?id=97532

I'm beginning to doubt whether any other vendor implements this part of
the spec, or if they have some variation of it.

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