On Tuesday, September 6, 2016 1:04:43 PM PDT Eric Anholt wrote: > Kenneth Graunke <kenn...@whitecape.org> writes: > > > Ian added this check in commit 259fc505454ea6a67aeacf6cdebf1398d9947759. > > While reviewing the rules, I found a citation which spells this out > > clearly, so I figured I'd send a patch to add it as a comment. > > > > Cc: i...@freedesktop.org > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > > Reviewed-by: Eric Anholt <e...@anholt.net> > > I was wondering about this change, because glmark2 is failing to compile > its terrain shaders now.
Really? GLBenchmark 2.7 also fails to compile: https://bugs.freedesktop.org/show_bug.cgi?id=97532 I'm beginning to doubt whether any other vendor implements this part of the spec, or if they have some variation of it.
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