The patch also changes _eglDebugReport so that it calls _eglInternalError at the end instead of _eglError.

-Kyle

On 09/06/2016 01:53 PM, Adam Jackson wrote:
On Wed, 2016-07-06 at 10:33 -0600, Kyle Brenneman wrote:

@@ -292,6 +292,24 @@ _eglError(EGLint errCode, const char *msg)
     return EGL_FALSE;
  }
+EGLBoolean
+_eglError(EGLint errCode, const char *msg)
+{
+   if (errCode != EGL_SUCCESS) {
+      EGLint type;
+      if (errCode == EGL_BAD_ALLOC) {
+         type = EGL_DEBUG_MSG_CRITICAL_KHR;
+      } else {
+         type = EGL_DEBUG_MSG_ERROR_KHR;
+      }
+
+      _eglDebugReport(errCode, NULL, msg, type, NULL, NULL);
+   } else {
+      _eglInternalError(errCode, msg);
+   }
+   return EGL_FALSE;
+}
I don't think this can be right? _eglDebugReport ends with:

    if (type == EGL_DEBUG_MSG_CRITICAL_KHR || type == EGL_DEBUG_MSG_ERROR_KHR) {
       _eglError(error, command);
    }

So this looks like it could mutually recurse until you run out of stack
space and crash. I'll try to write a test to prove the point but maybe
I'm missing something about how this is meant to work.

- ajax

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