The offset should not always be 0. For example, if EGLImage is created from a 2D texture with EGL_GL_TEXTURE_LEVEL=1, then the offset should be the actual start of miplevel 1 in bo.
Signed-off-by: Chuanbo Weng <chuanbo.w...@intel.com> --- src/egl/drivers/dri2/egl_dri2.c | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/src/egl/drivers/dri2/egl_dri2.c b/src/egl/drivers/dri2/egl_dri2.c index 859612f..8ef0acd 100644 --- a/src/egl/drivers/dri2/egl_dri2.c +++ b/src/egl/drivers/dri2/egl_dri2.c @@ -2249,6 +2249,8 @@ dri2_export_dma_buf_image_mesa(_EGLDriver *drv, _EGLDisplay *disp, _EGLImage *im struct dri2_egl_image *dri2_img = dri2_egl_image(img); (void) drv; + EGLBoolean ret = EGL_TRUE; + EGLint img_offset = 0; /* rework later to provide multiple fds/strides/offsets */ if (fds) @@ -2259,10 +2261,14 @@ dri2_export_dma_buf_image_mesa(_EGLDriver *drv, _EGLDisplay *disp, _EGLImage *im dri2_dpy->image->queryImage(dri2_img->dri_image, __DRI_IMAGE_ATTRIB_STRIDE, strides); - if (offsets) - offsets[0] = 0; + if (offsets){ + ret = dri2_dpy->image->queryImage(dri2_img->dri_image, + __DRI_IMAGE_ATTRIB_OFFSET, &img_offset); + if(ret == EGL_TRUE) + offsets[0] = img_offset; + } - return EGL_TRUE; + return ret; } #endif -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev