On Fri, Sep 02, 2016 at 03:50:43PM -0700, Jason Ekstrand wrote:
> First, compressed 1D textures should be allowed.  There's nothing in the
> Vulkan spec (or in GL as far as I can remember) that dissallows them.  It
> just waists a bit of vertical space because it's only one pixel tall.
> 
> Second, the assertion that a format is uncompressed in the multisample
> layouts isn't quite right either.  What we really want to assert is that
> the format supports multisampling which is a bit more complicated query.

Reviewed-by: Topi Pohjolainen <topi.pohjolai...@intel.com>

> ---
>  src/intel/isl/isl.c | 5 ++---
>  1 file changed, 2 insertions(+), 3 deletions(-)
> 
> diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c
> index c460ddb..f8f5802 100644
> --- a/src/intel/isl/isl.c
> +++ b/src/intel/isl/isl.c
> @@ -518,7 +518,6 @@ isl_calc_phys_level0_extent_sa(const struct isl_device 
> *dev,
>        assert(info->height == 1);
>        assert(info->depth == 1);
>        assert(info->samples == 1);
> -      assert(!isl_format_is_compressed(info->format));
>  
>        switch (dim_layout) {
>        case ISL_DIM_LAYOUT_GEN4_3D:
> @@ -558,7 +557,7 @@ isl_calc_phys_level0_extent_sa(const struct isl_device 
> *dev,
>        case ISL_MSAA_LAYOUT_ARRAY:
>           assert(info->depth == 1);
>           assert(info->levels == 1);
> -         assert(!isl_format_is_compressed(info->format));
> +         assert(isl_format_supports_multisampling(dev->info, info->format));
>  
>           *phys_level0_sa = (struct isl_extent4d) {
>              .w = info->width,
> @@ -571,7 +570,7 @@ isl_calc_phys_level0_extent_sa(const struct isl_device 
> *dev,
>        case ISL_MSAA_LAYOUT_INTERLEAVED:
>           assert(info->depth == 1);
>           assert(info->levels == 1);
> -         assert(!isl_format_is_compressed(info->format));
> +         assert(isl_format_supports_multisampling(dev->info, info->format));
>  
>           *phys_level0_sa = (struct isl_extent4d) {
>              .w = info->width,
> -- 
> 2.5.0.400.gff86faf
> 
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