On 10/04/2011 05:36 PM, Eric Anholt wrote:
On Tue, 04 Oct 2011 12:11:54 -0700, Ian Romanick<i...@freedesktop.org>  wrote:
On 10/04/2011 10:39 AM, Eric Anholt wrote:
On Mon, 03 Oct 2011 17:02:29 -0700, Kenneth Graunke<kenn...@whitecape.org>   
wrote:
On 10/03/2011 04:51 PM, Eric Anholt wrote:
---
   src/glsl/ast_to_hir.cpp |    6 ++++++
   1 files changed, 6 insertions(+), 0 deletions(-)

diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 91a2231..99ca321 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2803,6 +2803,12 @@ ast_declarator_list::hir(exec_list *instructions,
            _mesa_glsl_error(&   loc, state,
                             "identifier `%s' uses reserved `gl_' prefix",
                             decl->identifier);
+        else if (state->language_version>= 130&&
+                 strstr(decl->identifier, "__")) {
+           _mesa_glsl_error(&   loc, state,
+                            "identifier `%s' uses reserved `__' string",
+                            decl->identifier);
+        }

         /* Add the variable to the symbol table.  Note that the initializer's
          * IR was already processed earlier (though it hasn't been emitted

That text is present in 1.10 and ES as well, so you should probably just
drop the version check.

With that change,
Reviewed-by: Kenneth Graunke<kenn...@whitecape.org>

I see that text for preprocessor, but 1.10 and 1.20 didn't have text for
it in identifier names in section 3.7 where it is in 1.30.  Can you
cite?

Page 17 (page 23 of the PDF) of the GLSL ES 1.0.17 spec says:

      "In addition, all identifiers containing two consecutive
      underscores (__) are reserved as possible future keywords."

Page 11 (page 17 of the PDF) of the GLSL 1.20 spec says the same thing.
   It's cleverly hidden in the section about keywords.

Oh, cool.  I'll quote this in the code.  Shall we move these tests out
to 1.10 instead of 1.30?

I didn't mention it, but GLSL 1.10 has the same language in the same place. So, what Ken said. :)
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