On 02/09/16 12:58 AM, Leo Liu wrote:
> On 09/01/2016 11:54 AM, Nayan Deshmukh wrote:
>> Hi Leo,
>>
>> I saw the code in dri3_glx.c and I could somewhat relate some basic
>> code structure to the vl_winsys_dri3.c. But I am new to this and not aware 
>> of the
>> terminology that you used about the buffers. Could you please explain what 
>> needs
>> to be done in more detail or point me to where I can read about it.
> 
> I believe it's from loader_dri3_helper.c with "is_different_gpu"
> condition true, that will include back buffer and front buffer case.
> you could try only back buffer case for now.

From a high level, PRIME mainly affects presentation, not so much the
video decoding / rendering. The important thing is that the buffer used
for presentation via the Present extension is linear, not tiled. I'm not
sure whether it makes more sense to allocate a separate linear buffer
for this purpose, as is done for GLX, or for the vl code to make the
corresponding back (or front?) buffer linear in the first place.


-- 
Earthling Michel Dänzer               |               http://www.amd.com
Libre software enthusiast             |             Mesa and X developer
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