On 10/04/2011 02:11 PM, Dave Airlie wrote:
This series adds the new integer formats and the associated
texture and fbo pieces in core mesa.

I'm really trying to upstream this in chunks, I don't think
I'll get it all perfect, but I don't think its really any
worse than what we have now which is missing so many pieces.

The texstore code will fail between patches 1 and 3 because the static table is indexed by format name. That's not good for bisecting.

Prior to this series you could change the _mesa_get_texstore_func() function to initialize the table the first time it's called. See get_unpack_rgba_function() in format_unpack.c for an example.

Otherwise your changes look good.

-Brian
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