On 10/04/2011 02:44 PM, Ian Romanick wrote:
This is the next in my series of internal shader API cleaning. The
primary purpose of this series is to remove the extra tracking of Mesa
IR shaders. The gl_shader_program has a reference to the Mesa IR
shader for each stage, and the entry in gl_shader_program::_LinkedShaders
has a reference to the same Mesa IR.
The first three patches eliminate the extra references, and the
remaining six implement some refactors and clean-ups enabled by the
first three.
Looks great.
Reviewed-by: Brian Paul <bri...@vmware.com>
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