This is the next in my series of internal shader API cleaning.  The
primary purpose of this series is to remove the extra tracking of Mesa
IR shaders.  The gl_shader_program has a reference to the Mesa IR
shader for each stage, and the entry in gl_shader_program::_LinkedShaders
has a reference to the same Mesa IR.

The first three patches eliminate the extra references, and the
remaining six implement some refactors and clean-ups enabled by the
first three.

 src/glsl/ir.cpp                                |    8 ---
 src/glsl/ir.h                                  |    8 ---
 src/mesa/drivers/dri/i965/brw_fs.cpp           |    8 ++-
 src/mesa/drivers/dri/i965/brw_fs.h             |    3 +-
 src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp |    3 +-
 src/mesa/drivers/dri/i965/brw_vs.c             |    8 ++-
 src/mesa/drivers/dri/i965/brw_wm.c             |    2 +-
 src/mesa/main/context.c                        |    8 +--
 src/mesa/main/ff_fragment_shader.cpp           |   10 ++--
 src/mesa/main/mtypes.h                         |    3 -
 src/mesa/main/shaderapi.c                      |   32 +++++------
 src/mesa/main/shaderobj.c                      |    4 -
 src/mesa/main/state.c                          |   18 ++++--
 src/mesa/main/texstate.c                       |   18 +++---
 src/mesa/main/uniforms.c                       |   42 +++++++++-----
 src/mesa/program/ir_to_mesa.cpp                |   37 ++++--------
 src/mesa/program/prog_uniform.c                |   74 ------------------------
 src/mesa/program/prog_uniform.h                |    4 -
 src/mesa/state_tracker/st_glsl_to_tgsi.cpp     |   44 ++++-----------
 src/mesa/state_tracker/st_program.c            |    9 +--
 20 files changed, 111 insertions(+), 232 deletions(-)

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