--- src/compiler/nir/nir.h | 3 +++ src/compiler/nir/nir_clone.c | 64 +++++++++++++++++++++++++++++++++++++++----- 2 files changed, 60 insertions(+), 7 deletions(-)
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index 0ab3ebc..9083bd0 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -2372,6 +2372,9 @@ void nir_print_instr(const nir_instr *instr, FILE *fp); nir_shader *nir_shader_clone(void *mem_ctx, const nir_shader *s); nir_function_impl *nir_function_impl_clone(const nir_function_impl *fi); +void nir_clone_loop_list(struct exec_list *dst, const struct exec_list *list, + struct hash_table *remap_table, + struct hash_table *phi_remap, nir_shader *ns); nir_constant *nir_constant_clone(const nir_constant *c, nir_variable *var); nir_variable *nir_variable_clone(const nir_variable *c, nir_shader *shader); diff --git a/src/compiler/nir/nir_clone.c b/src/compiler/nir/nir_clone.c index 8808333..071afc9 100644 --- a/src/compiler/nir/nir_clone.c +++ b/src/compiler/nir/nir_clone.c @@ -35,9 +35,17 @@ typedef struct { /* True if we are cloning an entire shader. */ bool global_clone; + /* This allows us to clone a loop body without having to add srcs from + * outside the loop to the remap table. This is useful for loop unrolling. + */ + bool allow_remap_fallback; + /* maps orig ptr -> cloned ptr: */ struct hash_table *remap_table; + /* used for remaping when cloning loop body for loop unrolling */ + struct hash_table *phi_remap_table; + /* List of phi sources. */ struct list_head phi_srcs; @@ -46,11 +54,20 @@ typedef struct { } clone_state; static void -init_clone_state(clone_state *state, bool global) +init_clone_state(clone_state *state, struct hash_table *remap_table, + bool global, bool allow_remap_fallback) { state->global_clone = global; - state->remap_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer, - _mesa_key_pointer_equal); + state->allow_remap_fallback = allow_remap_fallback; + + state->phi_remap_table = NULL; + if (remap_table) { + state->remap_table = remap_table; + } else { + state->remap_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer, + _mesa_key_pointer_equal); + } + list_inithead(&state->phi_srcs); } @@ -72,16 +89,32 @@ _lookup_ptr(clone_state *state, const void *ptr, bool global) return (void *)ptr; entry = _mesa_hash_table_search(state->remap_table, ptr); - assert(entry && "Failed to find pointer!"); if (!entry) - return NULL; + return state->allow_remap_fallback ? (void *)ptr : NULL; return entry->data; } +/** + * Updates a phi remap table used for unrolling loops. + */ +static void +update_phi_remap_table(clone_state *state, const void *ptr, void *nptr) +{ + if (state->phi_remap_table == NULL) + return; + + struct hash_entry *hte; + hash_table_foreach(state->phi_remap_table, hte) { + if (hte->data == ptr) + hte->data = nptr; + } +} + static void add_remap(clone_state *state, void *nptr, const void *ptr) { + update_phi_remap_table(state, ptr, nptr); _mesa_hash_table_insert(state->remap_table, ptr, nptr); } @@ -613,6 +646,23 @@ fixup_phi_srcs(clone_state *state) assert(list_empty(&state->phi_srcs)); } +void +nir_clone_loop_list(struct exec_list *dst, const struct exec_list *list, + struct hash_table *remap_table, + struct hash_table *phi_remap, nir_shader *ns) +{ + clone_state state; + init_clone_state(&state, remap_table, false, true); + + /* We use the same shader */ + state.ns = ns; + state.phi_remap_table = phi_remap; + + clone_cf_list(&state, dst, list); + + fixup_phi_srcs(&state); +} + static nir_function_impl * clone_function_impl(clone_state *state, const nir_function_impl *fi) { @@ -646,7 +696,7 @@ nir_function_impl * nir_function_impl_clone(const nir_function_impl *fi) { clone_state state; - init_clone_state(&state, false); + init_clone_state(&state, NULL, false, false); /* We use the same shader */ state.ns = fi->function->shader; @@ -686,7 +736,7 @@ nir_shader * nir_shader_clone(void *mem_ctx, const nir_shader *s) { clone_state state; - init_clone_state(&state, true); + init_clone_state(&state, NULL, true, false); nir_shader *ns = nir_shader_create(mem_ctx, s->stage, s->options); state.ns = ns; -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev