On 08/26/2016 04:17 PM, Kai Wasserbäch wrote:
Hey Samuel,
Samuel Pitoiset wrote on 26.08.2016 15:54:
On 08/26/2016 01:58 PM, Kai Wasserbäch wrote:
[...]
diff --git a/src/gallium/drivers/nouveau/nv30/nv30_texture.c
b/src/gallium/drivers/nouveau/nv30/nv30_texture.c
index 4f4f87e..dc1a476 100644
--- a/src/gallium/drivers/nouveau/nv30/nv30_texture.c
+++ b/src/gallium/drivers/nouveau/nv30/nv30_texture.c
@@ -188,7 +188,7 @@ nv30_sampler_state_delete(struct pipe_context *pipe, void
*hwcso)
static void
nv30_bind_sampler_states(struct pipe_context *pipe,
- unsigned shader, unsigned start_slot,
+ enum pipe_shader_type shader, unsigned start_slot,
unsigned num_samplers, void **samplers)
{
switch (shader) {
@@ -198,6 +198,10 @@ nv30_bind_sampler_states(struct pipe_context *pipe,
case PIPE_SHADER_FRAGMENT:
nv30_fragtex_sampler_states_bind(pipe, num_samplers, samplers);
break;
+ default:
+ assert(shader <= PIPE_SHADER_TYPES);
+ assert(!"invalid/unhandled type");
assert(!"invalid PIPE_SHADER type"); is enough here.
Please apply the same change for nv50 and nvc0 as well.
Is v2 – with a slightly different assert message – ok then?
Yeah, I wouldn't worry about it, it's fine by me.
Just make sure it compiles, it should but who knows. :)
Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
Cheers,
Kai
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