Tomb Raider 2013 uses #version 420 in compute shaders, and current Mesa rejects them, because the local size qualifiers require 430.
Signed-off-by: Miklós Máté <mtm...@gmail.com> --- src/compiler/glsl/glsl_parser.yy | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy index 4043dae..6857443 100644 --- a/src/compiler/glsl/glsl_parser.yy +++ b/src/compiler/glsl/glsl_parser.yy @@ -1615,10 +1615,9 @@ layout_qualifier_id: for (int i = 0; i < 3; i++) { if (match_layout_qualifier(local_size_qualifiers[i], $1, state) == 0) { - if (!state->has_compute_shader()) { + if (state->stage != MESA_SHADER_COMPUTE) { _mesa_glsl_error(& @3, state, - "%s qualifier requires GLSL 4.30 or " - "GLSL ES 3.10 or ARB_compute_shader", + "%s qualifier is only allowed in compute shader", local_size_qualifiers[i]); YYERROR; } else { -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev