They're both implemented the same in GLSL IR (since round() has undefined behavior for n + 0.5). The specification of the C function in use here is a bit unclear: rint(3) says that nearbyint() is like rint() in that it uses the current rounding direction from fesetround(3). fesetround(3) says behavior is according to FLT_ROUNDS, which on this system is 1 ("Rounding is toward nearest number"), but doesn't specify behavior for n + 0.5 in that case. However, round(3) says that rint(3) has roundEven()'s behavior for n + 0.5.
The testcases we have that do test roundEven()'s behavior for n + 0.5 pass with this change. Fixes glsl-1.30/compiler/built-in-functions/round* --- src/glsl/ir_constant_expression.cpp | 10 ++++++++++ 1 files changed, 10 insertions(+), 0 deletions(-) diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp index b3fe6cf..0d7fae7 100644 --- a/src/glsl/ir_constant_expression.cpp +++ b/src/glsl/ir_constant_expression.cpp @@ -196,6 +196,13 @@ ir_expression::constant_expression_value() } break; + case ir_unop_round_even: + assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); + for (unsigned c = 0; c < op[0]->type->components(); c++) { + data.f[c] = nearbyint(op[0]->value.f[c]); + } + break; + case ir_unop_ceil: assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); for (unsigned c = 0; c < op[0]->type->components(); c++) { @@ -1324,6 +1331,9 @@ ir_call::constant_expression_value() * op[1]->value.f[c]; } } + } else if (strcmp(callee, "round") == 0 || + strcmp(callee, "roundEven") == 0) { + expr = new(mem_ctx) ir_expression(ir_unop_round_even, op[0]); } else if (strcmp(callee, "sign") == 0) { expr = new(mem_ctx) ir_expression(ir_unop_sign, type, op[0], NULL); } else if (strcmp(callee, "sin") == 0) { -- 1.7.6.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev