https://bugs.freedesktop.org/show_bug.cgi?id=97285
--- Comment #9 from Matthew Dawson <matt...@mjdsystems.ca> ---
(In reply to Kenneth Graunke from comment #3)
> It might also be worth testing with and without multisampling...
Oh, I tested this without the patch as well in TF2, and I saw no change
enabling or disabling MSAA.
I also tested the patch on TF2 and it also fixed the darkness issue, at least
on the main screen. I didn't try playing the game.
I'm sure I'm affected (the difference between the two are like night and day),
but I have also seen it switch when using the affected commmit during game
play.
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