On 09/29/2011 10:51 AM, Ian Romanick wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > This currently mirrors the state tracking > gl_shader_program::Attributes, but I'm working towards eliminating > that. > > Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> > --- > src/mesa/main/mtypes.h | 11 ++++++++++- > src/mesa/main/shader_query.cpp | 7 +++++++ > src/mesa/main/shaderobj.c | 11 +++++++++++ > 3 files changed, 28 insertions(+), 1 deletions(-) > > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h > index 70f33ff..ac22f20 100644 > --- a/src/mesa/main/mtypes.h > +++ b/src/mesa/main/mtypes.h > @@ -2146,8 +2146,17 @@ struct gl_shader_program > GLuint NumShaders; /**< number of attached shaders */ > struct gl_shader **Shaders; /**< List of attached the shaders */ > > - /** User-defined attribute bindings (glBindAttribLocation) */ > + /** > + * User-defined attribute bindings > + * > + * These are set via \c glBindAttribLocation and are used to direct the > + * GLSL linker. These are \b not the values used in the compiled shader, > + * and they are \b not the values returned by \c glGetAttribLocation. > + * > + * \sa gl_program::Attributes > + */ > struct gl_program_parameter_list *Attributes; > + struct hash_table *AttributeBindings; > > /** Transform feedback varyings */ > struct { > diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp > index 5ea6132..1b7d3df 100644 > --- a/src/mesa/main/shader_query.cpp > +++ b/src/mesa/main/shader_query.cpp > @@ -32,6 +32,7 @@ > #include "glsl_symbol_table.h" > #include "ir.h" > #include "shaderobj.h" > +#include "program/hash_table.h" > > extern "C" { > #include "shaderapi.h" > @@ -68,6 +69,12 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint > index, > } > > /* this will replace the current value if it's already in the list */ > + /* We add VERT_ATTRIB_GENERIC0 here so that we can tell the difference of > a > + * binding to 0 and an entry not being in the table (which returns NULL). > + */ > + hash_table_replace(shProg->AttributeBindings, > + (void *)(intptr_t)(index + VERT_ATTRIB_GENERIC0), > + name);
I would really like to see a facade hash table class, so you can just do shProg->AttributeBindings.replace(name, index + VERT_ATTRIB_GENERIC0); ...and consolidate/hide the ugly pointer casting in one place. > i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index); > if (i < 0) { > _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation"); > diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c > index f128648..ebcdc2d 100644 > --- a/src/mesa/main/shaderobj.c > +++ b/src/mesa/main/shaderobj.c > @@ -38,6 +38,7 @@ > #include "program/program.h" > #include "program/prog_parameter.h" > #include "program/prog_uniform.h" > +#include "program/hash_table.h" > #include "ralloc.h" > > /**********************************************************************/ > @@ -239,6 +240,11 @@ _mesa_init_shader_program(struct gl_context *ctx, struct > gl_shader_program *prog > prog->Type = GL_SHADER_PROGRAM_MESA; > prog->RefCount = 1; > prog->Attributes = _mesa_new_parameter_list(); > + > + prog->AttributeBindings = hash_table_ctor(0, > + hash_table_string_hash, > + hash_table_string_compare); > + > #if FEATURE_ARB_geometry_shader4 > prog->Geom.VerticesOut = 0; > prog->Geom.InputType = GL_TRIANGLES; > @@ -312,6 +318,11 @@ _mesa_free_shader_program_data(struct gl_context *ctx, > shProg->Attributes = NULL; > } > > + if (shProg->AttributeBindings) { > + hash_table_dtor(shProg->AttributeBindings); > + shProg->AttributeBindings = NULL; > + } > + > /* detach shaders */ > for (i = 0; i < shProg->NumShaders; i++) { > _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev