On Wed, Aug 10, 2016 at 11:14 AM, Ian Romanick <i...@freedesktop.org> wrote:
> On 08/09/2016 07:30 PM, Kenneth Graunke wrote: > > This tries to move comparisons (a common source of boolean values) > > closer to their first use. For GPUs which use condition codes, > > this can eliminate a lot of temporary booleans and comparisons > > which reload the condition code register based on a boolean. > > > > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > > --- > > src/compiler/Makefile.sources | 1 + > > src/compiler/nir/nir.h | 2 + > > src/compiler/nir/nir_opt_move_comparisons.c | 173 > ++++++++++++++++++++++++++++ > > 3 files changed, 176 insertions(+) > > create mode 100644 src/compiler/nir/nir_opt_move_comparisons.c > > > > diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile. > sources > > index 0ff9b23..008a101 100644 > > --- a/src/compiler/Makefile.sources > > +++ b/src/compiler/Makefile.sources > > @@ -226,6 +226,7 @@ NIR_FILES = \ > > nir/nir_opt_gcm.c \ > > nir/nir_opt_global_to_local.c \ > > nir/nir_opt_peephole_select.c \ > > + nir/nir_opt_move_comparisons.c \ > > nir/nir_opt_remove_phis.c \ > > nir/nir_opt_undef.c \ > > nir/nir_phi_builder.c \ > > diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h > > index 9ce5be2..79511a7 100644 > > --- a/src/compiler/nir/nir.h > > +++ b/src/compiler/nir/nir.h > > @@ -2574,6 +2574,8 @@ bool nir_opt_dead_cf(nir_shader *shader); > > > > void nir_opt_gcm(nir_shader *shader); > > > > +bool nir_opt_move_comparisons(nir_shader *shader); > > + > > bool nir_opt_peephole_select(nir_shader *shader); > > > > bool nir_opt_remove_phis(nir_shader *shader); > > diff --git a/src/compiler/nir/nir_opt_move_comparisons.c > b/src/compiler/nir/nir_opt_move_comparisons.c > > new file mode 100644 > > index 0000000..74927c9 > > --- /dev/null > > +++ b/src/compiler/nir/nir_opt_move_comparisons.c > > @@ -0,0 +1,173 @@ > > +/* > > + * Copyright © 2016 Intel Corporation > > + * > > + * Permission is hereby granted, free of charge, to any person > obtaining a > > + * copy of this software and associated documentation files (the > "Software"), > > + * to deal in the Software without restriction, including without > limitation > > + * the rights to use, copy, modify, merge, publish, distribute, > sublicense, > > + * and/or sell copies of the Software, and to permit persons to whom the > > + * Software is furnished to do so, subject to the following conditions: > > + * > > + * The above copyright notice and this permission notice (including the > next > > + * paragraph) shall be included in all copies or substantial portions > of the > > + * Software. > > + * > > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, > EXPRESS OR > > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > MERCHANTABILITY, > > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT > SHALL > > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR > OTHER > > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, > ARISING > > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > DEALINGS > > + * IN THE SOFTWARE. > > + */ > > + > > +#include "nir.h" > > + > > +/** > > + * \file nir_opt_move_comparisons.c > > + * > > + * This pass moves ALU comparison operations just before their first > use. > > + * > > + * It only moves instructions within a single basic block; cross-block > > + * movement is left to global code motion. > > + * > > + * Many GPUs generate condition codes for comparisons, and use > predication > > + * for conditional selects and control flow. In a sequence such as: > > + * > > + * vec1 32 ssa_1 = flt a b > > + * <some other operations> > > + * vec1 32 ssa_2 = bcsel ssa_1 c d > > + * > > + * the backend would likely do the comparison, producing condition > codes, > > + * then save those to a boolean value. The intervening operations might > > + * trash the condition codes. Then, in order to do the bcsel, it would > > + * need to re-populate the condition code register based on the boolean. > > + * > > + * By moving the comparison just before the bcsel, the condition codes > could > > + * be used directly. This eliminates the need to reload them from the > boolean > > + * (generally eliminating an instruction). It may also eliminate the > need to > > + * create a boolean value altogether (unless it's used elsewhere), > which could > > + * lower register pressure. > > + */ > > + > > +static bool > > +is_comparison(nir_op op) > > +{ > > + switch (op) { > > + case nir_op_flt: > > + case nir_op_fge: > > + case nir_op_feq: > > + case nir_op_fne: > > + case nir_op_ilt: > > + case nir_op_ult: > > + case nir_op_ige: > > + case nir_op_uge: > > + case nir_op_ieq: > > + case nir_op_ine: > > + return true; > > + default: > > + return false; > > + } > > +} > > + > > +static bool > > +move_comparison_source(nir_src *src, nir_block *block, struct > exec_node *before) > > +{ > > + if (src->is_ssa && src->ssa->parent_instr->block == block && > > + src->ssa->parent_instr->type == nir_instr_type_alu && > > + is_comparison(nir_instr_as_alu(src->ssa->parent_instr)->op)) { > > + > > + struct exec_node *src_node = &src->ssa->parent_instr->node; > > + exec_node_remove(src_node); > > + > > + if (before) > > + exec_node_insert_node_before(before, src_node); > > + else > > + exec_list_push_tail(&block->instr_list, src_node); > > + > > + return true; > > + } > > + > > + return false; > > +} > > + > > +/* nir_foreach_src callback boilerplate */ > > +struct nomc_tuple > > +{ > > + nir_instr *instr; > > + bool progress; > > +}; > > + > > +static bool > > +move_comparison_source_cb(nir_src *src, void *data) > > +{ > > + struct nomc_tuple *tuple = data; > > + > > + if (move_comparison_source(src, tuple->instr->block, > &tuple->instr->node)) > > + tuple->progress = true; > > + > > + return true; /* nir_foreach_src should keep going */ > > +} > > + > > +static bool > > +move_comparisons(nir_block *block) > > +{ > > + bool progress = false; > > + > > + /* We use a simple approach: walk instructions backwards. > > + * > > + * If the instruction's source is a comparison from the same block, > > + * simply move it here. This may break SSA if it's used earlier in > > + * the block as well. However, as we walk backwards, we'll find the > > + * earlier use and move it again, further up. It eventually ends up > > + * dominating all uses again, restoring SSA form. > > I assume the NIR validation passes double-check that for us? :) > Oh, yes! Not validating that would be baaaaad. > > Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> > > + * > > + * Before walking instructions, we consider the if-condition at the > > + * end of the block, if one exists. It's effectively a use at the > > + * bottom of the block. > > + */ > > + nir_if *iff = nir_block_get_following_if(block); > > + if (iff) { > > + progress |= move_comparison_source(&iff->condition, block, NULL); > > + } > > + > > + nir_foreach_instr_reverse(instr, block) { > > + if (instr->type == nir_instr_type_alu) { > > + /* Walk ALU instruction sources backwards so that bcsel's > boolean > > + * condition is processed last. > > + */ > > + nir_alu_instr *alu = nir_instr_as_alu(instr); > > + for (int i = nir_op_infos[alu->op].num_inputs - 1; i >= 0; > i--) { > > + progress |= move_comparison_source(&alu->src[i].src, > > + block, &instr->node); > > + } > > + } else { > > + struct nomc_tuple tuple = { instr, false }; > > + nir_foreach_src(instr, move_comparison_source_cb, &tuple); > > + progress |= tuple.progress; > > + } > > + } > > + > > + return progress; > > +} > > + > > +bool > > +nir_opt_move_comparisons(nir_shader *shader) > > +{ > > + bool progress = false; > > + > > + nir_foreach_function(func, shader) { > > + if (func->impl) { > > + nir_foreach_block(block, func->impl) { > > + if (move_comparisons(block)) { > > + nir_metadata_preserve(func->impl, > nir_metadata_block_index | > > + nir_metadata_dominance > | > > + > nir_metadata_live_ssa_defs); > > + progress = true; > > + } > > + } > > + } > > + } > > + > > + return progress; > > +} > > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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