https://bugs.freedesktop.org/show_bug.cgi?id=97231
--- Comment #6 from Roland Scheidegger <srol...@vmware.com> ---
(In reply to Jules Blok from comment #5)
> (In reply to Roland Scheidegger from comment #4)
> > Oh I could see why it might not work with llvmpipe if you do reverse depth
> > range.
>
> We already had this problem before we reversed the depth range, refer to the
> obsolete apitrace to see the same sample without the reversed depth range.
The replays don't work with llvmpipe since they require glsl 400 and I couldn't
make them work with version overrides neither.
Not sure though why it wouldn't work without reversed depth, I know this
feature generally works (with d3d10 in particular, which forbids reversing
depth hence the bug there going unnoticed).
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