On Sat, Aug 6, 2016 at 3:37 AM, Jan Vesely <jan.ves...@rutgers.edu> wrote: > On Sat, 2016-08-06 at 02:42 +0200, Jan Ziak wrote: >> Mesa source code prior to this patch uses both RTLD_NOW and >> RTLD_LAZY. >> This patch removes all RTLD_NOW in favor of RTLD_LAZY. >> >> In comparison to early binding, lazy binding reduces CPU instruction >> count >> of small GL apps (e.g: glxinfo) by 6 million instructions. >> Larger apps won't notice the difference. > > this is IMO micro-optimization in the wrong place. RTLD_NOW also > guarantees that symbols were successfully resolved. Changing it to lazy > may hide bugs by deferring failure to future point in the execution.
Question 1: Are you suggesting to replace current RTLD_LAZY in all locations with RTLD_NOW? Question 2: Exists there a reason for _not_ linking radeonsi_dri.so, swrastg_dri.so, etc, directly to Mesa's libGL.so? The Gallium *_dri.so libraries are the same inode on the filesystem. Question 3: Isn't the current status quo (i.e: not linking radeonsi_dri.so directly to libGL.so) also a micro-optimization that can hide certain bugs? Question 4: Is it planned for *_dri.so belonging to Gallium/DRI _not_ to be mapped to the same inode on the filesystem in the future? If there is no such plan, what was the original point of having multiple _dri.so files mapped to the same inode? Thanks. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev