On Thu, Aug 4, 2016 at 8:04 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote:
> I believe that clear depth stencil is meant to respect the render condition,
> while clear texture is not. In nouveau I "solved" this by ignoring the
> render condition in the clear depth stencil function too, since nothing in
> Mesa relied on it iirc.

OK. v2 is coming.

BTW, did you notice that your clear_render_target implementation is
wrong with respect to Gallium? :)

Marek
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