On Thu, Aug 4, 2016 at 8:04 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > I believe that clear depth stencil is meant to respect the render condition, > while clear texture is not. In nouveau I "solved" this by ignoring the > render condition in the clear depth stencil function too, since nothing in > Mesa relied on it iirc.
OK. v2 is coming. BTW, did you notice that your clear_render_target implementation is wrong with respect to Gallium? :) Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev