On Thu, 2016-08-04 at 08:53 +1000, Timothy Arceri wrote: > On Wed, 2016-08-03 at 23:51 +0300, Andres Gomez wrote: > > Implicit conversions were added in the GLSL 1.20 spec version. > > > > Signed-off-by: Andres Gomez <ago...@igalia.com> > > --- > > src/compiler/glsl_types.cpp | 4 ++++ > > 1 file changed, 4 insertions(+) > > > > diff --git a/src/compiler/glsl_types.cpp > > b/src/compiler/glsl_types.cpp > > index 8a06695..24aec25 100644 > > --- a/src/compiler/glsl_types.cpp > > +++ b/src/compiler/glsl_types.cpp > > @@ -1384,6 +1384,10 @@ glsl_type::can_implicitly_convert_to(const > > glsl_type *desired, > > if (this == desired) > > return true; > > > > + /* Prior to GLSL 1.20, there are no implicit conversions */ > > + if (state && !state->is_version(120, 0)) > > + return false; > > + > > I thought you were going to update this one? > > https://lists.freedesktop.org/archives/mesa-dev/2016-August/124873.html
Argh! Sorry about that ☹ -- Br, Andres _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev