Drivers implementing GLSL 1.30 want to do integer modulus, and until we can stop generating code via ir_to_mesa, it's easier to make it silently generate rubbish code. Multiply will do.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/program/ir_to_mesa.cpp | 5 ++++- 1 files changed, 4 insertions(+), 1 deletions(-) diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index c5b71b3..791acde 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -1261,8 +1261,11 @@ ir_to_mesa_visitor::visit(ir_expression *ir) break; case ir_binop_div: assert(!"not reached: should be handled by ir_div_to_mul_rcp"); + break; case ir_binop_mod: - assert(!"ir_binop_mod should have been converted to b * fract(a/b)"); + /* Floating point should be lowered by MOD_TO_FRACT in the compiler. */ + assert(ir->type->is_integer()); + emit(ir, OPCODE_MUL, result_dst, op[0], op[1]); break; case ir_binop_less: -- 1.7.6.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev