On 09/27/2011 03:08 PM, Eric Anholt wrote:
They're both implemented the same in GLSL IR (since round() has
undefined behavior for N.5).

Fixes glsl-1.30/compiler/built-in-functions/round*
---
  src/glsl/ir_constant_expression.cpp |   10 ++++++++++
  1 files changed, 10 insertions(+), 0 deletions(-)

diff --git a/src/glsl/ir_constant_expression.cpp 
b/src/glsl/ir_constant_expression.cpp
index b3fe6cf..59a7e67 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -196,6 +196,13 @@ ir_expression::constant_expression_value()
        }
        break;

+   case ir_unop_round_even:
+      assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+      for (unsigned c = 0; c<  op[0]->type->components(); c++) {
+        data.f[c] = rint(op[0]->value.f[c]);
+      }
+      break;
+
     case ir_unop_ceil:
        assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
        for (unsigned c = 0; c<  op[0]->type->components(); c++) {
@@ -1324,6 +1331,9 @@ ir_call::constant_expression_value()
                            * op[1]->value.f[c];
         }
        }
+   } else if (strcmp(callee, "round") == 0 ||
+             strcmp(callee, "roundEven") == 0) {
+      expr = new(mem_ctx) ir_expression(ir_unop_round_even, op[0]);
     } else if (strcmp(callee, "sign") == 0) {
        expr = new(mem_ctx) ir_expression(ir_unop_sign, type, op[0], NULL);
     } else if (strcmp(callee, "sin") == 0) {

A minor performance nitpick:
I think it is better to use nearbyint() here rather than rint(). When
`rint(n) != n`, rint() takes the extra trouble to set FE_INEXACT, but
nearbyint() just does the rounding and nothing else.

Either way, the code is correct.
Reviewed-by: Chad Versace <c...@chad-versace.us>
--
Chad Versace
c...@chad-versace.us
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to