On Thu, Jul 28, 2016 at 11:58 AM, Jason Ekstrand <ja...@jlekstrand.net> wrote:
> Please fix gen7 while you're at it. It probably needs the exact same > change. With that, > ​gen7 needs multisample support before we can test sample shading. I talked to Nanley about it and now working on fixing gen7 multisampling. I'll add sample shading bits after that. > Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net> > > On Jul 28, 2016 1:31 PM, "Anuj Phogat" <anuj.pho...@gmail.com> wrote: > >> We should use the persample_dispatch variable in prog_data. >> >> Fixes all (~60) the DEQP sample shading tests. Many tests exited with >> VK_ERROR_OUT_OF_DEVICE_MEMORY without this patch. >> >> V2: Use the shader key bits set in brw_compile_fs (Jason) >> >> Cc: Jason Ekstrand <ja...@jlekstrand.net> >> Signed-off-by: Anuj Phogat <anuj.pho...@gmail.com> >> --- >> src/intel/vulkan/gen8_pipeline.c | 5 +---- >> 1 file changed, 1 insertion(+), 4 deletions(-) >> >> diff --git a/src/intel/vulkan/gen8_pipeline.c >> b/src/intel/vulkan/gen8_pipeline.c >> index cc10d3a..67ffca6 100644 >> --- a/src/intel/vulkan/gen8_pipeline.c >> +++ b/src/intel/vulkan/gen8_pipeline.c >> @@ -365,16 +365,13 @@ genX(graphics_pipeline_create)( >> wm_prog_data->dispatch_grf_start_reg_2; >> } >> >> - bool per_sample_ps = pCreateInfo->pMultisampleState && >> - >> pCreateInfo->pMultisampleState->sampleShadingEnable; >> - >> anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS_EXTRA), ps) { >> ps.PixelShaderValid = true; >> ps.PixelShaderKillsPixel = wm_prog_data->uses_kill; >> ps.PixelShaderComputedDepthMode = >> wm_prog_data->computed_depth_mode; >> ps.AttributeEnable = >> wm_prog_data->num_varying_inputs > 0; >> ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask; >> - ps.PixelShaderIsPerSample = per_sample_ps; >> + ps.PixelShaderIsPerSample = >> wm_prog_data->persample_dispatch; >> ps.PixelShaderUsesSourceDepth = wm_prog_data->uses_src_depth; >> ps.PixelShaderUsesSourceW = wm_prog_data->uses_src_w; >> #if GEN_GEN >= 9 >> -- >> 2.5.5 >> >>
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