Shaders with shProg->Name == ~0 (aka 4294967295) are internal meta shaders that we don't really want to capture.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/main/shaderapi.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index c5c5024..41c3202 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1094,7 +1094,7 @@ _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg) /* Capture .shader_test files. */ const char *capture_path = _mesa_get_shader_capture_path(); - if (shProg->Name != 0 && capture_path != NULL) { + if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) { FILE *file; char filename[PATH_MAX]; -- 2.9.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev