Now that the logical_depth0 field is in number of 2D slices, we don't need
to be multiplying by 6 when creating the surface.  It wasn't hurting
anything primarily because we get the actual length from the view which was
already handling it correctly.

Signed-off-by: Jason Ekstrand <ja...@jlekstrand.net>
---
 src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 5 -----
 1 file changed, 5 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c 
b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
index 1e03f7e..c8e84b7 100644
--- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
@@ -3102,11 +3102,6 @@ intel_miptree_get_isl_surf(struct brw_context *brw,
    if (surf->dim == ISL_SURF_DIM_3D) {
       surf->logical_level0_px.depth = mt->logical_depth0;
       surf->logical_level0_px.array_len = 1;
-   } else if (mt->target == GL_TEXTURE_CUBE_MAP ||
-              mt->target == GL_TEXTURE_CUBE_MAP_ARRAY) {
-      /* For cube maps, mt->logical_depth0 is in number of cubes */
-      surf->logical_level0_px.depth = 1;
-      surf->logical_level0_px.array_len = mt->logical_depth0 * 6;
    } else {
       surf->logical_level0_px.depth = 1;
       surf->logical_level0_px.array_len = mt->logical_depth0;
-- 
2.5.0.400.gff86faf

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