Decreases i965 peak memory allocation for a trivial shader program from 23,483,048B to 21,932,128B, since we never actually use tnl for rendering. --- src/mesa/tnl/t_vb_program.c | 12 +++++------- 1 files changed, 5 insertions(+), 7 deletions(-)
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c index f5d8f74..f8f7899 100644 --- a/src/mesa/tnl/t_vb_program.c +++ b/src/mesa/tnl/t_vb_program.c @@ -336,6 +336,11 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) for (i = 0; i < VERT_RESULT_MAX; i++) { if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) { outputs[numOutputs++] = i; + + if (!store->results[i].data) { + _mesa_vector4f_alloc( &store->results[i], 0, VB->Size, 32 ); + store->results[i].size = 4; + } } } @@ -504,19 +509,12 @@ init_vp(struct gl_context *ctx, struct tnl_pipeline_stage *stage) struct vertex_buffer *VB = &(tnl->vb); struct vp_stage_data *store; const GLuint size = VB->Size; - GLuint i; stage->privatePtr = CALLOC(sizeof(*store)); store = VP_STAGE_DATA(stage); if (!store) return GL_FALSE; - /* Allocate arrays of vertex output values */ - for (i = 0; i < VERT_RESULT_MAX; i++) { - _mesa_vector4f_alloc( &store->results[i], 0, size, 32 ); - store->results[i].size = 4; - } - /* a few other misc allocations */ _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 ); store->clipmask = (GLubyte *) _mesa_align_malloc(sizeof(GLubyte)*size, 32 ); -- 1.7.5.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev