Since they cannot be written. This prevents adding fragment outputs to the OutputsWritten set that are only read from via the gl_LastFragData array but never written to. --- src/compiler/glsl/ir_set_program_inouts.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp index 7c61994..0809497 100644 --- a/src/compiler/glsl/ir_set_program_inouts.cpp +++ b/src/compiler/glsl/ir_set_program_inouts.cpp @@ -137,7 +137,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len, assert(var->data.mode == ir_var_shader_out); if (is_patch_generic) prog->PatchOutputsWritten |= bitfield; - else + else if (!var->data.read_only) prog->OutputsWritten |= bitfield; } } -- 2.9.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev